/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef HODJNPODJ_LIFE_GRID_H #define HODJNPODJ_LIFE_GRID_H namespace Bagel { namespace HodjNPodj { namespace Life { // For colony class #define LIFE 1 // '+' #define NO_LIFE 0 // '-' #define BOARD_START_ROW 58 #define BOARD_START_COL 63 //#define BOARD_SPACING 1.5 #define BOARD_SPACING_TIMES_TWO 3 #define ROWS 15 #define COLS 20 class colony { int grid[ROWS][COLS] = {}; int rows = 0, cols = 0; public: //creator colony(int r, int c); colony(const colony &) = default; //destroy construct ~colony(); //copy operator colony &operator=(const colony &c); //equality operators: assuming equal dims bool operator==(const colony &c); bool operator!=(const colony &c); //accessors int row() const { return rows; }; int col() const { return cols; }; int islife(int r, int c) const { return grid[r][c]; }; void evolve(const colony &c); void flip(int r, int c); //void print(); public: int m_nColony_count = 0; }; } // namespace Life } // namespace HodjNPodj } // namespace Bagel #endif