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2026-02-02 04:50:13 +01:00

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1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BAGEL_HODJNPODJ_GLOBALS_H
#define BAGEL_HODJNPODJ_GLOBALS_H
#include "bagel/boflib/palette.h"
namespace Bagel {
namespace HodjNPodj {
/*
* Hodj 'n' Podj .INI file name
*/
#define INI_FILENAME "HODJPODJ.INI"
#define PATHSPECSIZE 256
/*
* Main Window positioning constants
*/
#define GAME_WIDTH 640
#define GAME_HEIGHT 480
#define GAME_TOP_BORDER_WIDTH 24
#define GAME_BOTTOM_BORDER_WIDTH 16
#define GAME_LEFT_BORDER_WIDTH 16
#define GAME_RIGHT_BORDER_WIDTH 16
// Scroll button size and positioning information
#define SCROLL_BUTTON_X 250
#define SCROLL_BUTTON_Y 0
#define SCROLL_BUTTON_DX 140
#define SCROLL_BUTTON_DY 23
#define SCROLLUP_BMP "ART/SCROLLUP.BMP"
#define SCROLLDOWN_BMP "ART/SCROLLDN.BMP"
#define SCROLLUP 461
#define SCROLLDOWN 462
// New Game button area
#define NEWGAME_LOCATION_X 15
#define NEWGAME_LOCATION_Y 0
#define NEWGAME_WIDTH 217
#define NEWGAME_HEIGHT 20
} // namespace HodjNPodj
} // namespace Bagel
#endif