67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BAGEL_HODJNPODJ_GLOBALS_H
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#define BAGEL_HODJNPODJ_GLOBALS_H
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#include "bagel/boflib/palette.h"
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namespace Bagel {
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namespace HodjNPodj {
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/*
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* Hodj 'n' Podj .INI file name
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*/
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#define INI_FILENAME "HODJPODJ.INI"
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#define PATHSPECSIZE 256
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/*
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* Main Window positioning constants
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*/
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#define GAME_WIDTH 640
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#define GAME_HEIGHT 480
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#define GAME_TOP_BORDER_WIDTH 24
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#define GAME_BOTTOM_BORDER_WIDTH 16
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#define GAME_LEFT_BORDER_WIDTH 16
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#define GAME_RIGHT_BORDER_WIDTH 16
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// Scroll button size and positioning information
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#define SCROLL_BUTTON_X 250
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#define SCROLL_BUTTON_Y 0
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#define SCROLL_BUTTON_DX 140
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#define SCROLL_BUTTON_DY 23
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#define SCROLLUP_BMP "ART/SCROLLUP.BMP"
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#define SCROLLDOWN_BMP "ART/SCROLLDN.BMP"
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#define SCROLLUP 461
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#define SCROLLDOWN 462
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// New Game button area
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#define NEWGAME_LOCATION_X 15
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#define NEWGAME_LOCATION_Y 0
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#define NEWGAME_WIDTH 217
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#define NEWGAME_HEIGHT 20
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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