/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BAGEL_HODJNPODJ_GLOBALS_H #define BAGEL_HODJNPODJ_GLOBALS_H #include "bagel/boflib/palette.h" namespace Bagel { namespace HodjNPodj { /* * Hodj 'n' Podj .INI file name */ #define INI_FILENAME "HODJPODJ.INI" #define PATHSPECSIZE 256 /* * Main Window positioning constants */ #define GAME_WIDTH 640 #define GAME_HEIGHT 480 #define GAME_TOP_BORDER_WIDTH 24 #define GAME_BOTTOM_BORDER_WIDTH 16 #define GAME_LEFT_BORDER_WIDTH 16 #define GAME_RIGHT_BORDER_WIDTH 16 // Scroll button size and positioning information #define SCROLL_BUTTON_X 250 #define SCROLL_BUTTON_Y 0 #define SCROLL_BUTTON_DX 140 #define SCROLL_BUTTON_DY 23 #define SCROLLUP_BMP "ART/SCROLLUP.BMP" #define SCROLLDOWN_BMP "ART/SCROLLDN.BMP" #define SCROLLUP 461 #define SCROLLDOWN 462 // New Game button area #define NEWGAME_LOCATION_X 15 #define NEWGAME_LOCATION_Y 0 #define NEWGAME_WIDTH 217 #define NEWGAME_HEIGHT 20 } // namespace HodjNPodj } // namespace Bagel #endif