76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HODJNPODJ_GFX_PALETTE_H
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#define HODJNPODJ_GFX_PALETTE_H
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#include "graphics/palette.h"
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#include "bagel/boflib/palette.h"
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namespace Bagel {
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namespace HodjNPodj {
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constexpr byte BLACK = 0;
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constexpr byte WHITE = 255;
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#define RED PALETTERGB(255, 0, 255)
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#define BLUE PALETTERGB(0, 0, 255)
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#define CYAN PALETTERGB(0, 255, 255)
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#define PURPLE PALETTERGB(0x80, 0, 0x80)
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class Palette {
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private:
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Graphics::Palette _gamePalette;
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protected:
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void loadInitialPalette();
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public:
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Palette();
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virtual ~Palette() {}
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/**
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* Set the palette to use, without changing _gamePalette
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*/
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virtual void setPalette(const byte *palette);
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virtual void setPalette(const Graphics::Palette &palette);
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/**
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* Gets the currently active palette
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*/
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virtual Graphics::Palette getPalette() const;
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/**
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* Set the palette to use, saving it in the internal _gamePalette
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*/
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virtual void loadPalette(const byte *palette);
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virtual void loadPalette(const Graphics::Palette &palette);
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/**
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* Gets the closest palette index to a given rgb color
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*/
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virtual byte getPaletteIndex(uint32 color) const;
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};
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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