60 lines
2.1 KiB
C++
60 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HODJNPODJ_FUGE_RESOURCE_H
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#define HODJNPODJ_FUGE_RESOURCE_H
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namespace Bagel {
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namespace HodjNPodj {
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namespace Fuge {
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#define IDI_POKER 2
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#define IDB_MAP 248
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#define IDI_ICON1 249
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#define IDI_CESDEMO 249
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#define IDD_MAIN_SCROLL 250
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#define IDD_META_SETUP 251
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#define IDC_PLAY_META 1022
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#define IDC_RESTORE_GAME 1023
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#define IDC_PLAY 1023
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#define IDC_PLAY_MINI 1024
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#define IDC_CANCEL_PLAY 1024
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#define IDC_GRAND_TOUR 1025
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#define IDC_HODJ_SKILL_HARD 1025
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#define IDC_RESTART_MOVIE 1026
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#define IDC_HODJ_SKILL_MEDIUM 1026
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#define IDC_HODJ_SKILL_EASY 1027
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#define IDC_QUIT_GAME 1028
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#define IDC_PODJ_SKILL_EASY 1028
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#define IDC_PODJ_SKILL_MEDIUM 1029
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#define IDC_PODJ_SKILL_HARD 1030
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#define IDC_GAMETIME_LONG 1031
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#define IDC_GAMETIME_MEDIUM 1032
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#define IDC_GAMETIME_SHORT 1033
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#define IDC_PODJ_COMPUTER 1034
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#define IDC_PODJ_HUMAN 1035
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} // namespace Fuge
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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