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2026-02-02 04:50:13 +01:00

488 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/dfa/resource.h"
#include "bagel/hodjnpodj/dfa/dialogs.h"
namespace Bagel {
namespace HodjNPodj {
namespace DFA {
constexpr int GAMETIMEMAX = 5;
constexpr int GAMETIMEMIN = 1;
constexpr int GAMESTEP = 1;
constexpr int BEAVERTIMEMAX = 4;
constexpr int BEAVERTIMEMIN = 1;
constexpr int BEAVERSTEP = 1;
static CPalette *pPackRatOptPalette;
CText *ptxtGTime;
CText *ptxtBTime;
CColorButton *pDFAOKButton = nullptr;
CColorButton *pDFACancelButton = nullptr;
/*****************************************************************
*
* CDFAOptDlg
*
* FUNCTIONAL DESCRIPTION:
*
* Constructor sends the input to the CBmpDialog constructor and
* the intializes the private members
*
* FORMAL PARAMETERS:
*
* Those needed to contruct a CBmpDialog dialog: pParent,pPalette, nID
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* private member m_nCurrenLEVEL
* globals rectDisplayAmount and pSeLEVELPalette
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
CDFAOptDlg::CDFAOptDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID)
: CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP"),
rDisplayGTime(43, 85, 174, 98),
rDisplayBTime(43, 35, 174, 48) {
CDC *pDC = GetDC();
pPackRatOptPalette = pPalette;
ptxtGTime = new CText(pDC, pPackRatOptPalette, &rDisplayGTime, JUSTIFY_CENTER);
ptxtBTime = new CText(pDC, pPackRatOptPalette, &rDisplayBTime, JUSTIFY_CENTER);
ReleaseDC(pDC);
}
/*****************************************************************
*
* OnCommand
*
* FUNCTIONAL DESCRIPTION:
*
* Process the "Set" and "Cancel" buttons
*
* This function is called when a WM_COMMAND message is issued,
* typically in order to process control related activities.
*
* FORMAL PARAMETERS:
*
* wParam identifier for the button to be processed
* lParam type of message to be processed
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
bool CDFAOptDlg::OnCommand(WPARAM wParam, LPARAM lParam) {
// What ever button is clicked, end the dialog and send the ID of the button
// clicked as the return from the dialog
if (HIWORD(lParam) == BN_CLICKED) {
switch (wParam) {
case IDC_MINI_OK:
// calculate current level from
ClearDialogImage();
EndDialog(m_nGameTime + (m_nBeaverTime * 1000));
return 1;
case IDC_MINI_CANCEL:
ClearDialogImage();
EndDialog(-1);
return 1;
}
}
return CDialog::OnCommand(wParam, lParam);
}
void CDFAOptDlg::OnCancel() {
ClearDialogImage();
EndDialog(-1);
return;
}
void CDFAOptDlg::OnOK() {
if (pDFAOKButton->GetState() & 0x0008)
SendMessage(WM_COMMAND, IDC_MINI_OK, BN_CLICKED);
else
SendMessage(WM_COMMAND, IDC_MINI_CANCEL, BN_CLICKED);
return;
}
void CDFAOptDlg::ClearDialogImage() {
if (pDFAOKButton != nullptr) {
delete pDFAOKButton;
pDFAOKButton = nullptr;
}
if (pDFACancelButton != nullptr) {
delete pDFACancelButton;
pDFACancelButton = nullptr;
}
ValidateRect(nullptr);
return;
}
/*****************************************************************
*
* SetInitialOptions
*
* FUNCTIONAL DESCRIPTION:
*
* This sets the privates to the inputted values
*
* FORMAL PARAMETERS:
*
* lCurrenLEVEL = the current amount the user has
*
* IMPLICIT INPUT PARAMETERS:
*
* m_nCurrenLEVEL = (int)min( AMOUNTMAX, lCurrenLEVEL)
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
*
****************************************************************/
void CDFAOptDlg::SetInitialOptions(int nGTime, int nBTime) {
m_nGameTime = nGTime / 15; // get a value of 0 to 4
m_nBeaverTime = nBTime;
return;
}
bool CDFAOptDlg::OnInitDialog() {
bool bSuccess;
CBmpDialog::OnInitDialog();
pDFAOKButton = new CColorButton();
ASSERT(pDFAOKButton != nullptr);
pDFAOKButton->SetPalette(pPackRatOptPalette);
bSuccess = pDFAOKButton->SetControl(IDC_MINI_OK, this);
ASSERT(bSuccess);
pDFACancelButton = new CColorButton();
ASSERT(pDFACancelButton != nullptr);
pDFACancelButton->SetPalette(pPackRatOptPalette);
bSuccess = pDFACancelButton->SetControl(IDC_MINI_CANCEL, this);
ASSERT(bSuccess);
return true;
}
/*****************************************************************
*
* OnPaint
*
* FUNCTIONAL DESCRIPTION:
*
* Repaint the screen whenever needed; e.g. when uncovered by an
* overlapping window, when maximized from an icon, and when it the
* window is initially created.
*
* This uses the CBmpDialog Paint as its base, and displays the current
* amount chosen from the scrollbar
*
* This routine is called whenever Windows sends a WM_PAINT message.
* Note that creating a CPaintDC automatically does a BeginPaint and
* an EndPaint call is done when it is destroyed at the end of this
* function. CPaintDC's constructor needs the window (this).
*
* FORMAL PARAMETERS:
*
* n/a
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
void CDFAOptDlg::OnPaint() {
CDC *pDC;
CString strBTime = "Beaver Time (Secs) :";
CString strGTime = "Game Time (Secs) :";
int nOldBkMode;
CScrollBar *pBTime = nullptr;
CScrollBar *pGTime = nullptr;
char cGDisplay[12];
char cBDisplay[12];
// call CBmpDialog onpaint, to paint the background
CBmpDialog::OnPaint();
pDC = GetDC();
// now paint in my text with a transparent background
nOldBkMode = pDC->SetBkMode(TRANSPARENT);
pDC->TextOut(43, 24, strBTime);
pDC->TextOut(43, 69, strGTime);
pDC->SetBkMode(nOldBkMode);
switch (m_nGameTime) {
case 1:
Common::sprintf_s(cGDisplay, "15");
break;
case 2:
Common::sprintf_s(cGDisplay, "30");
break;
case 3:
Common::sprintf_s(cGDisplay, "45");
break;
case 4:
Common::sprintf_s(cGDisplay, "60");
break;
default:
Common::sprintf_s(cGDisplay, "Unlimited");
break;
}
ptxtGTime->DisplayString(pDC, cGDisplay, 14, FW_BOLD, RGB(0, 0, 0));
pGTime = (CScrollBar *)GetDlgItem(IDC_GAMETIME);
pGTime->SetScrollRange(GAMETIMEMIN, GAMETIMEMAX, true);
if (m_nGameTime == 0)
pGTime->SetScrollPos(GAMETIMEMAX, true);
else
pGTime->SetScrollPos(m_nGameTime, true);
switch (m_nBeaverTime) {
case 1:
Common::sprintf_s(cBDisplay, ".5");
break;
case 2:
Common::sprintf_s(cBDisplay, "1");
break;
case 3:
Common::sprintf_s(cBDisplay, "1.5");
break;
default:
Common::sprintf_s(cBDisplay, "2");
break;
}
ptxtBTime->DisplayString(pDC, cBDisplay, 14, FW_BOLD, RGB(0, 0, 0));
pBTime = (CScrollBar *)GetDlgItem(IDC_BEAVERDUR);
pBTime->SetScrollRange(BEAVERTIMEMIN, BEAVERTIMEMAX, true);
pBTime->SetScrollPos(m_nBeaverTime, true);
pGTime = nullptr;
pBTime = nullptr;
ReleaseDC(pDC);
}
/*****************************************************************
*
* OnHScroll
*
* FUNCTIONAL DESCRIPTION:
*
* This is the functionality of the scroll bar
*
* FORMAL PARAMETERS:
*
* n/a
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
void CDFAOptDlg::OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar* pScrollBar) {
int oldAmnt = 0;
int newAmnt = 0;
CDC *pDC;
char cGDisplay[12];
char cBDisplay[12];
// first set the range of the scoll bar
if (pScrollBar->GetDlgCtrlID() == IDC_GAMETIME)
pScrollBar->SetScrollRange(GAMETIMEMIN, GAMETIMEMAX, true);
if (pScrollBar->GetDlgCtrlID() == IDC_BEAVERDUR)
pScrollBar->SetScrollRange(BEAVERTIMEMIN, BEAVERTIMEMAX, true);
// get the scroll bar's current position, i.e. the current amount set
oldAmnt = pScrollBar->GetScrollPos();
newAmnt = oldAmnt;
// switching off of what the scroll bar wants to do, act accordingly.
switch (nSBCode) {
case SB_LINELEFT:
case SB_PAGELEFT:
case SB_LEFT:
newAmnt --;
if (pScrollBar->GetDlgCtrlID() == IDC_BEAVERDUR) {
if (newAmnt < BEAVERTIMEMIN)
newAmnt = BEAVERTIMEMIN;
} else {
newAmnt = MAX<int>(newAmnt, GAMETIMEMIN);
}
break;
case SB_LINERIGHT:
case SB_PAGERIGHT:
case SB_RIGHT:
newAmnt ++;
if (pScrollBar->GetDlgCtrlID() == IDC_BEAVERDUR) {
if (newAmnt > BEAVERTIMEMAX)
newAmnt = BEAVERTIMEMAX;
} else {
if (newAmnt > GAMETIMEMAX)
newAmnt = GAMETIMEMAX;
}
break;
case SB_THUMBPOSITION:
case SB_THUMBTRACK:
newAmnt = nPos;
break;
}
// set the scroll bar to the new position
if (pScrollBar->GetDlgCtrlID() == IDC_GAMETIME)
m_nGameTime = newAmnt;
if (pScrollBar->GetDlgCtrlID() == IDC_BEAVERDUR)
m_nBeaverTime = newAmnt;
pScrollBar->SetScrollPos(newAmnt, true);
// set the current amount to the new amount just set
// and paint this new amount onto the screen
pDC = GetDC();
if (pScrollBar->GetDlgCtrlID() == IDC_GAMETIME) {
switch (m_nGameTime) {
case 1:
Common::sprintf_s(cGDisplay, "15");
break;
case 2:
Common::sprintf_s(cGDisplay, "30");
break;
case 3:
Common::sprintf_s(cGDisplay, "45");
break;
case 4:
Common::sprintf_s(cGDisplay, "60");
break;
default:
Common::sprintf_s(cGDisplay, "Unlimited");
break;
}
ptxtGTime->DisplayString(pDC, cGDisplay, 14, FW_BOLD, RGB(0, 0, 0));
}
if (pScrollBar->GetDlgCtrlID() == IDC_BEAVERDUR) {
switch (m_nBeaverTime) {
case 1:
Common::sprintf_s(cBDisplay, ".5");
break;
case 2:
Common::sprintf_s(cBDisplay, "1");
break;
case 3:
Common::sprintf_s(cBDisplay, "1.5");
break;
default:
Common::sprintf_s(cBDisplay, "2");
break;
}
ptxtBTime->DisplayString(pDC, cBDisplay, 14, FW_BOLD, RGB(0, 0, 0));
}
ReleaseDC(pDC);
CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
}
bool CDFAOptDlg::OnEraseBkgnd(CDC *pDC) {
return true;
}
void CDFAOptDlg::OnDestroy() {
// send a message to the calling app to tell it the user has quit the game
if (pDFAOKButton != nullptr) {
delete pDFAOKButton;
pDFAOKButton = nullptr;
}
if (pDFACancelButton != nullptr) {
delete pDFACancelButton;
pDFACancelButton = nullptr;
}
delete ptxtBTime;
delete ptxtGTime;
CBmpDialog::OnDestroy();
}
// Message Map
BEGIN_MESSAGE_MAP(CDFAOptDlg, CBmpDialog)
//{{AFX_MSG_MAP( CMainPokerWindow )
ON_WM_PAINT()
ON_WM_HSCROLL()
ON_WM_DESTROY()
ON_WM_ERASEBKGND()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
} // namespace DFA
} // namespace HodjNPodj
} // namespace Bagel