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2026-02-02 04:50:13 +01:00

81 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_BATTLEFISH_USERCFG_H
#define HODJNPODJ_BATTLEFISH_USERCFG_H
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/hnplibs/cbofdlg.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/boflib/misc.h"
namespace Bagel {
namespace HodjNPodj {
namespace Battlefish {
#define IDD_USERCFG 100
#define DIFF_MIN 0
#define DIFF_MAX 2
#define DIFF_DEF 2
#define TURN_DEF false
class CUserCfgDlg : public CBmpDialog {
public:
CUserCfgDlg(CWnd *pParent = nullptr, CPalette *pPalette = nullptr, unsigned int = IDD_USERCFG);
protected:
virtual bool OnCommand(WPARAM, LPARAM) override;
virtual bool OnInitDialog() override;
void PutDlgData();
void GetDlgData();
void DispLimit();
void LoadIniSettings();
void SaveIniSettings();
void OnHScroll(unsigned int, unsigned int, CScrollBar *);
void OnDestroy();
void OnPaint();
void ClearDialogImage();
DECLARE_MESSAGE_MAP()
CColorButton *m_pOKButton = nullptr; // OKAY button on scroll
CColorButton *m_pCancelButton = nullptr; // Cancel button on scroll
CColorButton *m_pDefaultsButton = nullptr; // Defaults button on scroll
CRadioButton *m_pUserButton = nullptr;
CRadioButton *m_pCompButton = nullptr;
CText *m_pTxtDifficulty = nullptr;
CText *m_pTxtLevel = nullptr;
CText *m_pTxtOrder = nullptr;
CScrollBar *m_pScrollBar = nullptr;
unsigned int m_nDifficultyLevel = 0; // Difficulty level for BattleFish
bool m_bSave = false; // True if should save theses settings
bool m_bUserGoesFirst = false; // true if Human player goes 1st
};
} // namespace Battlefish
} // namespace HodjNPodj
} // namespace Bagel
#endif