81 lines
2.5 KiB
C++
81 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HODJNPODJ_BATTLEFISH_USERCFG_H
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#define HODJNPODJ_BATTLEFISH_USERCFG_H
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#include "bagel/afxwin.h"
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#include "bagel/hodjnpodj/hnplibs/cbofdlg.h"
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#include "bagel/hodjnpodj/hnplibs/button.h"
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#include "bagel/boflib/misc.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace Battlefish {
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#define IDD_USERCFG 100
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#define DIFF_MIN 0
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#define DIFF_MAX 2
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#define DIFF_DEF 2
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#define TURN_DEF false
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class CUserCfgDlg : public CBmpDialog {
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public:
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CUserCfgDlg(CWnd *pParent = nullptr, CPalette *pPalette = nullptr, unsigned int = IDD_USERCFG);
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protected:
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virtual bool OnCommand(WPARAM, LPARAM) override;
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virtual bool OnInitDialog() override;
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void PutDlgData();
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void GetDlgData();
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void DispLimit();
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void LoadIniSettings();
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void SaveIniSettings();
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void OnHScroll(unsigned int, unsigned int, CScrollBar *);
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void OnDestroy();
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void OnPaint();
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void ClearDialogImage();
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DECLARE_MESSAGE_MAP()
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CColorButton *m_pOKButton = nullptr; // OKAY button on scroll
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CColorButton *m_pCancelButton = nullptr; // Cancel button on scroll
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CColorButton *m_pDefaultsButton = nullptr; // Defaults button on scroll
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CRadioButton *m_pUserButton = nullptr;
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CRadioButton *m_pCompButton = nullptr;
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CText *m_pTxtDifficulty = nullptr;
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CText *m_pTxtLevel = nullptr;
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CText *m_pTxtOrder = nullptr;
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CScrollBar *m_pScrollBar = nullptr;
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unsigned int m_nDifficultyLevel = 0; // Difficulty level for BattleFish
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bool m_bSave = false; // True if should save theses settings
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bool m_bUserGoesFirst = false; // true if Human player goes 1st
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};
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} // namespace Battlefish
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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