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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_BARBERSHOP_STATS_H
#define HODJNPODJ_BARBERSHOP_STATS_H
#include "bagel/hodjnpodj/hnplibs/text.h"
namespace Bagel {
namespace HodjNPodj {
namespace Barbershop {
#define STATS_COLOR RGB(255,255,255)
#define SCORE_FACTOR 2
#define SCORE_JACKPOT 100
class CStats {
public:
CStats();
~CStats();
void SaveStats(int nLttrsSlvd, int nTime);
int ResetGame();
CText *m_pScore;
CText *m_pTime;
int m_nLettersSolved;
int m_nScore;
int m_nTime;
int m_nCountDown;
char m_nIsUsedGram;
};
} // namespace Barbershop
} // namespace HodjNPodj
} // namespace Bagel
#endif