Files
scummvm-cursorfix/engines/awe/system_stub.h
2026-02-02 04:50:13 +01:00

87 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AWE_SYSTEM_STUB_H
#define AWE_SYSTEM_STUB_H
#include "awe/intern.h"
namespace Awe {
struct PlayerInput {
enum {
DIR_LEFT = 1 << 0,
DIR_RIGHT = 1 << 1,
DIR_UP = 1 << 2,
DIR_DOWN = 1 << 3
};
uint8 dirMask = 0;
bool action = false; // run,shoot
bool jump = false;
bool code = false;
bool pause = false;
bool quit = false;
bool back = false;
char lastChar = '\0';
bool fastMode = false;
};
struct DisplayMode {
enum {
WINDOWED,
FULLSCREEN, // stretch
FULLSCREEN_AR, // 16:10 aspect ratio
} mode;
int width = 0, height = 0; // window dimensions
bool opengl = false; // GL renderer
};
struct SystemStub {
typedef void (*AudioCallback)(void *param, uint8 *stream, int len);
PlayerInput _pi;
DisplayMode _dm;
SystemStub() {}
virtual ~SystemStub() {}
virtual void init(const DisplayMode &dm) = 0;
virtual void fini() = 0;
// GL rendering
virtual void prepareScreen(int &w, int &h, float ar[4]) = 0;
virtual void updateScreen() = 0;
// framebuffer rendering
virtual void setPalette(const Color pal[16]) = 0;
virtual void setScreenPixels(const Graphics::Surface &src) = 0;
virtual void processEvents() = 0;
virtual void sleep(uint32 duration) = 0;
virtual uint32 getTimeStamp() = 0;
};
extern SystemStub *SystemStub_create(bool isAnniversaryEdition);
} // namespace Awe
#endif