Files
2026-02-02 04:50:13 +01:00

58 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AWE_PAK_H
#define AWE_PAK_H
#include "common/file.h"
#include "awe/intern.h"
namespace Awe {
struct PakEntry {
char name[32] = { '\0' };
uint32 offset = 0;
uint32 size = 0;
};
struct Pak {
static const char *FILENAME;
Common::File _f;
PakEntry *_entries = nullptr;
int _entriesCount = 0;
Pak();
~Pak();
void open(const char *dataPath);
void close();
void readEntries();
const PakEntry *find(const char *name);
void loadData(const PakEntry *e, uint8 *buf, uint32 *size);
};
} // namespace Awe
#endif