/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AWE_PAK_H #define AWE_PAK_H #include "common/file.h" #include "awe/intern.h" namespace Awe { struct PakEntry { char name[32] = { '\0' }; uint32 offset = 0; uint32 size = 0; }; struct Pak { static const char *FILENAME; Common::File _f; PakEntry *_entries = nullptr; int _entriesCount = 0; Pak(); ~Pak(); void open(const char *dataPath); void close(); void readEntries(); const PakEntry *find(const char *name); void loadData(const PakEntry *e, uint8 *buf, uint32 *size); }; } // namespace Awe #endif