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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AWE_AWE_H
#define AWE_AWE_H
#include "common/scummsys.h"
#include "common/random.h"
#include "engines/engine.h"
#include "awe/detection.h"
namespace Awe {
class AweEngine : public ::Engine {
private:
const AweGameDescription *_gameDescription;
Common::RandomSource _random;
public:
AweEngine(OSystem *syst, const AweGameDescription *gameDesc);
~AweEngine() override;
Common::Error run() override;
#ifdef TODO
bool hasFeature(EngineFeature f) const override;
bool isDemo() const;
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
#endif
int getRandomNumber(int max) {
return _random.getRandomNumber(max);
}
int getRandomNumber(int min, int max) {
return min + _random.getRandomNumber(max - min);
}
DataType getDataType() const;
Common::Language getLanguage() const;
};
extern AweEngine *g_engine;
} // namespace Awe
#endif