/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AWE_AWE_H #define AWE_AWE_H #include "common/scummsys.h" #include "common/random.h" #include "engines/engine.h" #include "awe/detection.h" namespace Awe { class AweEngine : public ::Engine { private: const AweGameDescription *_gameDescription; Common::RandomSource _random; public: AweEngine(OSystem *syst, const AweGameDescription *gameDesc); ~AweEngine() override; Common::Error run() override; #ifdef TODO bool hasFeature(EngineFeature f) const override; bool isDemo() const; Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override; Common::Error loadGameStream(Common::SeekableReadStream *stream) override; #endif int getRandomNumber(int max) { return _random.getRandomNumber(max); } int getRandomNumber(int min, int max) { return min + _random.getRandomNumber(max - min); } DataType getDataType() const; Common::Language getLanguage() const; }; extern AweEngine *g_engine; } // namespace Awe #endif