264 lines
6.4 KiB
C++
264 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "asylum/views/resviewer.h"
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#include "asylum/system/cursor.h"
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#include "asylum/system/screen.h"
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#include "asylum/system/text.h"
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#include "asylum/asylum.h"
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#include "asylum/respack.h"
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#include "backends/keymapper/keymap.h"
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#include "backends/keymapper/keymapper.h"
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namespace Asylum {
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#define SCROLL_STEP 10
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#define NOPALETTE {0, 0, 0, 0, 0, 0, 0, 0}
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static int paletteIds[][8] {
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NOPALETTE,
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{0x0011, 0x001A, 0x001F, 0x003B, 0x003C},
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NOPALETTE,
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NOPALETTE,
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NOPALETTE,
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{0x0014, 0x0018, 0x0019, 0x001A, 0x001B, 0x001C, 0x00B7, 0x00CD},
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{0x0014, 0x0020, 0x026C, 0x0277, 0x02A6},
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{0x0014, 0x0018, 0x0019, 0x001A, 0x0163, 0x0191},
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{0x0014, 0x0018, 0x01BC},
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{0x0014, 0x008C, 0x00AB, 0x00D4},
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{0x0014, 0x001E, 0x001F, 0x0171, 0x0185, 0x01C0},
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{0x0012, 0x001F, 0x011B, 0x011E, 0x0120, 0x0135, 0x0159},
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{0x0014, 0x018F, 0x01A3, 0x01B0, 0x01C1},
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{0x0014, 0x019D, 0x019E, 0x019F, 0x01A7},
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{0x0014, 0x001E, 0x001F, 0x0121, 0x0124},
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{0x0014, 0x00AD},
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{0x0014, 0x0018, 0x0095},
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{0x0014, 0x006B},
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{0x000B, 0x000C, 0x000D}
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};
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static const int resPackSizes[] = {
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4112, 61, 28, 534, 1, 215, 701, 418, 458, 230, 475, 354, 461, 459, 310, 176, 168, 121, 22
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};
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ResourceViewer::ResourceViewer(AsylumEngine *engine) : _vm(engine), _resource(_vm) {
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_handler = nullptr;
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_resourceId = kResourceNone;
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_frameIndex = _frameCount = 0;
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_frameIncrement = 1;
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_x = _y = 0;
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_width = _height = 0;
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_scroll = false;
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_resPack = -1;
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_paletteIndex = 0;
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_animate = true;
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Common::Keymapper *keymapper = g_system->getEventManager()->getKeymapper();
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_keymap = keymapper->getKeymap(resviewerKeyMapId);
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}
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bool ResourceViewer::setResourceId(ResourceId resourceId) {
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if (resourceId == kResourceNone ||
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!getResource()->get(resourceId) ||
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strncmp((const char *)getResource()->get(resourceId)->data, "D3GR", 4))
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return false;
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_resourceId = resourceId;
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_frameIndex = 0;
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_frameCount = GraphicResource::getFrameCount(_vm, _resourceId);
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_resource.load(_resourceId);
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_frameIncrement = 1;
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_x = _y = 0;
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if (isPalette(_resourceId)) {
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_width = 0;
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_height = 0;
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} else {
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_width = _resource.getFrame(0)->getWidth();
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_height = _resource.getFrame(0)->getHeight();
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}
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_scroll = _width > 640 || _height > 480;
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_resPack = RESOURCE_PACK(_resourceId);
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_paletteIndex = 0;
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int fontIndex = 13;
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if (_resPack == 1)
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fontIndex = 16;
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else if (_resPack == 18)
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fontIndex = 19;
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getText()->loadFont(MAKE_RESOURCE(_resPack, fontIndex));
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return true;
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}
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void ResourceViewer::drawResource() {
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int16 x, y;
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GraphicFrame *frame = _resource.getFrame(_frameIndex);
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if (_scroll) {
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x = _x;
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y = _y;
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} else {
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x = (640 - frame->getWidth()) / 2 - frame->x;
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y = (480 - frame->getHeight()) / 2 - frame->y;
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}
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getScreen()->setPalette(MAKE_RESOURCE(_resPack, paletteIds[_resPack][_paletteIndex]));
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getScreen()->draw(_resourceId, _frameIndex, Common::Point(x, y));
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if (_frameCount > 1 && _animate) {
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if (_frameIndex + 1 >= (int)_frameCount)
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_frameIncrement = -1;
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else if (_frameIndex == 0)
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_frameIncrement = 1;
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_frameIndex += _frameIncrement;
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}
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}
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bool ResourceViewer::isPalette(ResourceId resourceId) {
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return getResource()->get(resourceId)->size == 800;
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}
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void ResourceViewer::drawPalette() {
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const int size = 20;
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const int x0 = (640 - size * 16) / 2, y0 = (480 - size * 16) / 2;
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getScreen()->setPalette(_resourceId);
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for (int i = 0, color = 0; i < 16; i++)
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for (int j = 0; j < 16; j++, color++)
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getScreen()->fillRect(x0 + j * size, y0 + i * size, size, size, color);
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}
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void ResourceViewer::update() {
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getCursor()->hide();
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getScreen()->clear();
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if (isPalette(_resourceId))
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drawPalette();
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else
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drawResource();
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getText()->draw(Common::Point(615, 440), Common::String::format("%X", _resourceId).c_str());
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getScreen()->copyBackBufferToScreen();
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}
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void ResourceViewer::action(const AsylumEvent &evt) {
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switch ((AsylumAction)evt.customType) {
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default:
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break;
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case kAsylumActionShowMenu:
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_vm->switchEventHandler(_handler);
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break;
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case kAsylumActionNextResource:
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if (RESOURCE_INDEX(_resourceId) < resPackSizes[_resPack] - 1) {
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int i = 1;
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do {
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if (setResourceId(_resourceId + i))
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break;
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i++;
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} while (RESOURCE_INDEX(_resourceId + i) < resPackSizes[_resPack] - 1);
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}
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break;
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case kAsylumActionPreviousResource:
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if (RESOURCE_INDEX(_resourceId)) {
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int i = 0;
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do {
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i++;
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if (setResourceId(_resourceId - i))
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break;
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} while (RESOURCE_INDEX(_resourceId - i));
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}
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break;
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case kAsylumActionAnimate:
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_animate = !_animate;
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break;
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case kAsylumActionMoveUp:
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case kAsylumActionMoveDown:
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case kAsylumActionMoveRight:
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case kAsylumActionMoveLeft:
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if (_scroll) {
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int16 x = _x, y = _y;
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int dir = (int)(evt.customType - kAsylumActionMoveUp);
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if (dir < 2)
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y -= SCROLL_STEP * (2 * dir - 1);
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else
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x -= SCROLL_STEP * (1 - 2 * (dir - 2));
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if (640 - x <= _width && x <= 0 && 480 - y <= _height && y <= 0) {
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_x = x;
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_y = y;
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}
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}
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break;
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case kAsylumActionPreviousPalette:
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if (_paletteIndex)
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_paletteIndex = _paletteIndex - 1;
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break;
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case kAsylumActionNextPalette:
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if (_paletteIndex < 8 && paletteIds[_resPack][_paletteIndex + 1])
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_paletteIndex = _paletteIndex + 1;
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break;
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}
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}
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bool ResourceViewer::handleEvent(const AsylumEvent &evt) {
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switch ((int32)evt.type) {
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default:
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break;
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case EVENT_ASYLUM_INIT:
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_keymap->setEnabled(true);
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return true;
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case EVENT_ASYLUM_DEINIT:
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_keymap->setEnabled(false);
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return true;
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case EVENT_ASYLUM_UPDATE:
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update();
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return true;
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case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
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action(evt);
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return true;
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}
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return false;
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}
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} // End of namespace Asylum
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