/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "asylum/views/resviewer.h" #include "asylum/system/cursor.h" #include "asylum/system/screen.h" #include "asylum/system/text.h" #include "asylum/asylum.h" #include "asylum/respack.h" #include "backends/keymapper/keymap.h" #include "backends/keymapper/keymapper.h" namespace Asylum { #define SCROLL_STEP 10 #define NOPALETTE {0, 0, 0, 0, 0, 0, 0, 0} static int paletteIds[][8] { NOPALETTE, {0x0011, 0x001A, 0x001F, 0x003B, 0x003C}, NOPALETTE, NOPALETTE, NOPALETTE, {0x0014, 0x0018, 0x0019, 0x001A, 0x001B, 0x001C, 0x00B7, 0x00CD}, {0x0014, 0x0020, 0x026C, 0x0277, 0x02A6}, {0x0014, 0x0018, 0x0019, 0x001A, 0x0163, 0x0191}, {0x0014, 0x0018, 0x01BC}, {0x0014, 0x008C, 0x00AB, 0x00D4}, {0x0014, 0x001E, 0x001F, 0x0171, 0x0185, 0x01C0}, {0x0012, 0x001F, 0x011B, 0x011E, 0x0120, 0x0135, 0x0159}, {0x0014, 0x018F, 0x01A3, 0x01B0, 0x01C1}, {0x0014, 0x019D, 0x019E, 0x019F, 0x01A7}, {0x0014, 0x001E, 0x001F, 0x0121, 0x0124}, {0x0014, 0x00AD}, {0x0014, 0x0018, 0x0095}, {0x0014, 0x006B}, {0x000B, 0x000C, 0x000D} }; static const int resPackSizes[] = { 4112, 61, 28, 534, 1, 215, 701, 418, 458, 230, 475, 354, 461, 459, 310, 176, 168, 121, 22 }; ResourceViewer::ResourceViewer(AsylumEngine *engine) : _vm(engine), _resource(_vm) { _handler = nullptr; _resourceId = kResourceNone; _frameIndex = _frameCount = 0; _frameIncrement = 1; _x = _y = 0; _width = _height = 0; _scroll = false; _resPack = -1; _paletteIndex = 0; _animate = true; Common::Keymapper *keymapper = g_system->getEventManager()->getKeymapper(); _keymap = keymapper->getKeymap(resviewerKeyMapId); } bool ResourceViewer::setResourceId(ResourceId resourceId) { if (resourceId == kResourceNone || !getResource()->get(resourceId) || strncmp((const char *)getResource()->get(resourceId)->data, "D3GR", 4)) return false; _resourceId = resourceId; _frameIndex = 0; _frameCount = GraphicResource::getFrameCount(_vm, _resourceId); _resource.load(_resourceId); _frameIncrement = 1; _x = _y = 0; if (isPalette(_resourceId)) { _width = 0; _height = 0; } else { _width = _resource.getFrame(0)->getWidth(); _height = _resource.getFrame(0)->getHeight(); } _scroll = _width > 640 || _height > 480; _resPack = RESOURCE_PACK(_resourceId); _paletteIndex = 0; int fontIndex = 13; if (_resPack == 1) fontIndex = 16; else if (_resPack == 18) fontIndex = 19; getText()->loadFont(MAKE_RESOURCE(_resPack, fontIndex)); return true; } void ResourceViewer::drawResource() { int16 x, y; GraphicFrame *frame = _resource.getFrame(_frameIndex); if (_scroll) { x = _x; y = _y; } else { x = (640 - frame->getWidth()) / 2 - frame->x; y = (480 - frame->getHeight()) / 2 - frame->y; } getScreen()->setPalette(MAKE_RESOURCE(_resPack, paletteIds[_resPack][_paletteIndex])); getScreen()->draw(_resourceId, _frameIndex, Common::Point(x, y)); if (_frameCount > 1 && _animate) { if (_frameIndex + 1 >= (int)_frameCount) _frameIncrement = -1; else if (_frameIndex == 0) _frameIncrement = 1; _frameIndex += _frameIncrement; } } bool ResourceViewer::isPalette(ResourceId resourceId) { return getResource()->get(resourceId)->size == 800; } void ResourceViewer::drawPalette() { const int size = 20; const int x0 = (640 - size * 16) / 2, y0 = (480 - size * 16) / 2; getScreen()->setPalette(_resourceId); for (int i = 0, color = 0; i < 16; i++) for (int j = 0; j < 16; j++, color++) getScreen()->fillRect(x0 + j * size, y0 + i * size, size, size, color); } void ResourceViewer::update() { getCursor()->hide(); getScreen()->clear(); if (isPalette(_resourceId)) drawPalette(); else drawResource(); getText()->draw(Common::Point(615, 440), Common::String::format("%X", _resourceId).c_str()); getScreen()->copyBackBufferToScreen(); } void ResourceViewer::action(const AsylumEvent &evt) { switch ((AsylumAction)evt.customType) { default: break; case kAsylumActionShowMenu: _vm->switchEventHandler(_handler); break; case kAsylumActionNextResource: if (RESOURCE_INDEX(_resourceId) < resPackSizes[_resPack] - 1) { int i = 1; do { if (setResourceId(_resourceId + i)) break; i++; } while (RESOURCE_INDEX(_resourceId + i) < resPackSizes[_resPack] - 1); } break; case kAsylumActionPreviousResource: if (RESOURCE_INDEX(_resourceId)) { int i = 0; do { i++; if (setResourceId(_resourceId - i)) break; } while (RESOURCE_INDEX(_resourceId - i)); } break; case kAsylumActionAnimate: _animate = !_animate; break; case kAsylumActionMoveUp: case kAsylumActionMoveDown: case kAsylumActionMoveRight: case kAsylumActionMoveLeft: if (_scroll) { int16 x = _x, y = _y; int dir = (int)(evt.customType - kAsylumActionMoveUp); if (dir < 2) y -= SCROLL_STEP * (2 * dir - 1); else x -= SCROLL_STEP * (1 - 2 * (dir - 2)); if (640 - x <= _width && x <= 0 && 480 - y <= _height && y <= 0) { _x = x; _y = y; } } break; case kAsylumActionPreviousPalette: if (_paletteIndex) _paletteIndex = _paletteIndex - 1; break; case kAsylumActionNextPalette: if (_paletteIndex < 8 && paletteIds[_resPack][_paletteIndex + 1]) _paletteIndex = _paletteIndex + 1; break; } } bool ResourceViewer::handleEvent(const AsylumEvent &evt) { switch ((int32)evt.type) { default: break; case EVENT_ASYLUM_INIT: _keymap->setEnabled(true); return true; case EVENT_ASYLUM_DEINIT: _keymap->setEnabled(false); return true; case EVENT_ASYLUM_UPDATE: update(); return true; case Common::EVENT_CUSTOM_ENGINE_ACTION_START: action(evt); return true; } return false; } } // End of namespace Asylum