101 lines
2.6 KiB
C++
101 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ASYLUM_PUZZLES_BOARD_H
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#define ASYLUM_PUZZLES_BOARD_H
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#include "asylum/puzzles/puzzle.h"
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#include "asylum/shared.h"
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namespace Asylum {
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class AsylumEngine;
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class PuzzleBoard : public Puzzle {
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public:
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struct SoundResource {
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int32 index;
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bool played;
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};
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struct CharMap {
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char character;
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int16 posX, posY;
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};
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struct PuzzleData {
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uint32 backgroundIndex;
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GameFlag gameFlag;
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uint32 maxWidth;
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uint32 soundResourceSize;
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SoundResource soundResources[3];
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uint32 charMapSize;
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CharMap charMap[11];
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bool checkForSpace;
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uint32 space1Pos, space2Pos;
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char solvedText[28];
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};
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PuzzleBoard(AsylumEngine *engine, const PuzzleData *data);
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void reset();
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protected:
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PuzzleData _data;
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bool _solved;
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Common::String _text;
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bool _charUsed[20];
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char _solvedText[28]; // KeyHidesTo uses 28 chars, the other puzzles 20
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uint32 _position;
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int32 _rectIndex;
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int32 _selectedSlot;
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ResourceId _soundResourceId;
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//////////////////////////////////////////////////////////////////////////
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// Helpers
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//////////////////////////////////////////////////////////////////////////
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void updateScreen();
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int32 findRect();
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bool stopSound();
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void checkSlots();
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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bool init(const AsylumEvent &evt);
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bool activate(const AsylumEvent &evt) { return updateScreen(), true; }
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bool exitPuzzle();
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private:
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//////////////////////////////////////////////////////////////////////////
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// Helpers
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//////////////////////////////////////////////////////////////////////////
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void drawText();
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void playSound();
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int32 checkMouse();
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void updateCursor();
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};
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} // End of namespace Asylum
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#endif // ASYLUM_PUZZLES_BOARD_H
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