/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ASYLUM_PUZZLES_BOARD_H #define ASYLUM_PUZZLES_BOARD_H #include "asylum/puzzles/puzzle.h" #include "asylum/shared.h" namespace Asylum { class AsylumEngine; class PuzzleBoard : public Puzzle { public: struct SoundResource { int32 index; bool played; }; struct CharMap { char character; int16 posX, posY; }; struct PuzzleData { uint32 backgroundIndex; GameFlag gameFlag; uint32 maxWidth; uint32 soundResourceSize; SoundResource soundResources[3]; uint32 charMapSize; CharMap charMap[11]; bool checkForSpace; uint32 space1Pos, space2Pos; char solvedText[28]; }; PuzzleBoard(AsylumEngine *engine, const PuzzleData *data); void reset(); protected: PuzzleData _data; bool _solved; Common::String _text; bool _charUsed[20]; char _solvedText[28]; // KeyHidesTo uses 28 chars, the other puzzles 20 uint32 _position; int32 _rectIndex; int32 _selectedSlot; ResourceId _soundResourceId; ////////////////////////////////////////////////////////////////////////// // Helpers ////////////////////////////////////////////////////////////////////////// void updateScreen(); int32 findRect(); bool stopSound(); void checkSlots(); ////////////////////////////////////////////////////////////////////////// // Event Handling ////////////////////////////////////////////////////////////////////////// bool init(const AsylumEvent &evt); bool activate(const AsylumEvent &evt) { return updateScreen(), true; } bool exitPuzzle(); private: ////////////////////////////////////////////////////////////////////////// // Helpers ////////////////////////////////////////////////////////////////////////// void drawText(); void playSound(); int32 checkMouse(); void updateCursor(); }; } // End of namespace Asylum #endif // ASYLUM_PUZZLES_BOARD_H