83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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#include "alg/alg.h"
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#include "alg/detection.h"
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namespace Alg {
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_SINGLE_SPEED_VERSION,
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{
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_s("Use lower quality single speed CD-ROM video"),
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_s("These videos are of lower quality, the default version uses double speed CD-ROM videos which are of better quality"),
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"single_speed_videos",
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false,
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0,
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0
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},
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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Common::Platform AlgEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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bool AlgEngine::isDemo() const {
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return (bool)(_gameDescription->desc.flags & ADGF_DEMO);
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}
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} // namespace Alg
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class AlgMetaEngine : public AdvancedMetaEngine<Alg::AlgGameDescription> {
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public:
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const char *getName() const override {
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return "alg";
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}
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return Alg::optionsList;
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}
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bool hasFeature(MetaEngineFeature f) const override {
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return
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(f == kSimpleSavesNames);
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const Alg::AlgGameDescription *gd) const override;
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};
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Common::Error AlgMetaEngine::createInstance(OSystem *syst, Engine **engine, const Alg::AlgGameDescription *gd) const {
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*engine = new Alg::AlgEngine(syst, gd);
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return Common::kNoError;
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}
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#if PLUGIN_ENABLED_DYNAMIC(ALG)
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REGISTER_PLUGIN_DYNAMIC(ALG, PLUGIN_TYPE_ENGINE, AlgMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(ALG, PLUGIN_TYPE_ENGINE, AlgMetaEngine);
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#endif
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