Files
2026-02-02 04:50:13 +01:00

57 lines
1.9 KiB
C

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* The task loading works as follows:
* - the task has a constructor MyPrivateTask(Process &, Serializer &)
* - DECLARE_TASK implements a global function to call that constructor
* void constructTask_MyPrivateTask(Process &, Serializer
* - in Process::syncGame we first forward-declare that function
* - we go through every task to compare task name and call the factory
*/
#ifndef DEFINE_TASK
#define DEFINE_TASK(TaskName)
#endif
DEFINE_TASK(CamLerpPosTask)
DEFINE_TASK(CamLerpScaleTask)
DEFINE_TASK(CamLerpPosScaleTask)
DEFINE_TASK(CamLerpRotationTask)
DEFINE_TASK(CamShakeTask)
DEFINE_TASK(CamWaitToStopTask)
DEFINE_TASK(CamSetInactiveAttributeTask)
DEFINE_TASK(SayTextTask)
DEFINE_TASK(AnimateCharacterTask)
DEFINE_TASK(LerpLodBiasTask)
DEFINE_TASK(ArriveTask)
DEFINE_TASK(DialogMenuTask)
DEFINE_TASK(AnimateTask)
DEFINE_TASK(CenterBottomTextTask)
DEFINE_TASK(FadeTask)
DEFINE_TASK(DoorTask)
DEFINE_TASK(ScriptTimerTask)
DEFINE_TASK(ScriptTask)
DEFINE_TASK(PlaySoundTask)
DEFINE_TASK(WaitForMusicTask)
DEFINE_TASK(DelayTask)
#undef DEFINE_TASK