/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* The task loading works as follows: * - the task has a constructor MyPrivateTask(Process &, Serializer &) * - DECLARE_TASK implements a global function to call that constructor * void constructTask_MyPrivateTask(Process &, Serializer * - in Process::syncGame we first forward-declare that function * - we go through every task to compare task name and call the factory */ #ifndef DEFINE_TASK #define DEFINE_TASK(TaskName) #endif DEFINE_TASK(CamLerpPosTask) DEFINE_TASK(CamLerpScaleTask) DEFINE_TASK(CamLerpPosScaleTask) DEFINE_TASK(CamLerpRotationTask) DEFINE_TASK(CamShakeTask) DEFINE_TASK(CamWaitToStopTask) DEFINE_TASK(CamSetInactiveAttributeTask) DEFINE_TASK(SayTextTask) DEFINE_TASK(AnimateCharacterTask) DEFINE_TASK(LerpLodBiasTask) DEFINE_TASK(ArriveTask) DEFINE_TASK(DialogMenuTask) DEFINE_TASK(AnimateTask) DEFINE_TASK(CenterBottomTextTask) DEFINE_TASK(FadeTask) DEFINE_TASK(DoorTask) DEFINE_TASK(ScriptTimerTask) DEFINE_TASK(ScriptTask) DEFINE_TASK(PlaySoundTask) DEFINE_TASK(WaitForMusicTask) DEFINE_TASK(DelayTask) #undef DEFINE_TASK