376 lines
12 KiB
C++
376 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "gui/message.h"
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#include "graphics/thumbnail.h"
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#include "alcachofa/alcachofa.h"
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#include "alcachofa/metaengine.h"
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#include "alcachofa/menu.h"
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#include "alcachofa/player.h"
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#include "alcachofa/script.h"
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using namespace Common;
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using namespace Graphics;
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namespace Alcachofa {
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static void createThumbnail(ManagedSurface &surface) {
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surface.create(kBigThumbnailWidth, kBigThumbnailHeight, g_engine->renderer().getPixelFormat());
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}
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static void convertToGrayscale(ManagedSurface &surface) {
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// TODO: Support other pixel formats
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assert(!surface.empty());
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assert(surface.format == PixelFormat::createFormatRGBA32());
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uint32 rgbMask = ~(uint32(0xff) << surface.format.aShift);
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for (int y = 0; y < surface.h; y++) {
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union {
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uint32 *pixel;
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uint8 *components;
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};
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pixel = (uint32 *)surface.getBasePtr(0, y);
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for (int x = 0; x < surface.w; x++, pixel++) {
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*pixel &= rgbMask;
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byte gray = (byte)CLIP(0.29f * components[0] + 0.58f * components[1] + 0.11f * components[2], 0.0f, 255.0f);
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*pixel =
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(uint32(gray) << surface.format.rShift) |
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(uint32(gray) << surface.format.gShift) |
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(uint32(gray) << surface.format.bShift) |
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(uint32(0xff) << surface.format.aShift);
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}
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}
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}
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Menu::Menu()
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: _interactionSemaphore("menu")
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, _saveFileMgr(g_system->getSavefileManager()) {}
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void Menu::resetAfterLoad() {
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_isOpen = false;
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_openAtNextFrame = false;
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_previousRoom = nullptr;
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_bigThumbnail.free();
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_selectedThumbnail.free();
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}
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void Menu::updateOpeningMenu() {
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if (!_openAtNextFrame) {
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if (g_engine->input().wasMenuKeyPressed() && g_engine->player().isAllowedToOpenMenu()) {
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_openAtNextFrame = true;
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createThumbnail(_bigThumbnail);
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g_engine->renderer().setOutput(*_bigThumbnail.surfacePtr());
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}
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return;
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}
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_openAtNextFrame = false;
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g_engine->sounds().pauseAll(true);
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_millisBeforeMenu = g_engine->getMillis();
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_previousRoom = g_engine->player().currentRoom();
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_isOpen = true;
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g_engine->player().changeRoom("MENUPRINCIPAL", true);
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_savefiles = _saveFileMgr->listSavefiles(g_engine->getSaveStatePattern());
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sort(_savefiles.begin(), _savefiles.end()); // the pattern ensures that the last file has the greatest slot
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_selectedSavefileI = _savefiles.size();
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updateSelectedSavefile(false);
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g_engine->player().heldItem() = nullptr;
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g_engine->scheduler().backupContext();
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g_engine->camera().backup(1);
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g_engine->camera().setPosition(Math::Vector3d(
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g_system->getWidth() / 2.0f, g_system->getHeight() / 2.0f, 0.0f));
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}
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static int parseSavestateSlot(const String &filename) {
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if (filename.size() < 5) // minimal name would be "t.###"
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return 1;
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return atoi(filename.c_str() + filename.size() - 3);
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}
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void Menu::updateSelectedSavefile(bool hasJustSaved) {
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auto getButton = [] (const char *name) {
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MenuButton *button = dynamic_cast<MenuButton *>(g_engine->player().currentRoom()->getObjectByName(name));
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scumm_assert(button != nullptr);
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return button;
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};
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bool isOldSavefile = _selectedSavefileI < _savefiles.size();
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getButton("CARGAR")->isInteractable() = isOldSavefile;
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getButton("ANTERIOR")->toggle(_selectedSavefileI > 0);
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getButton("SIGUIENTE")->toggle(isOldSavefile);
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if (hasJustSaved) {
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// we just saved in-game so we also still have the correct thumbnail in memory
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_selectedThumbnail.copyFrom(_bigThumbnail);
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} else if (isOldSavefile) {
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if (!tryReadOldSavefile()) {
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_selectedSavefileDescription = String::format("Savestate %d",
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parseSavestateSlot(_savefiles[_selectedSavefileI]));
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createThumbnail(_selectedThumbnail);
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}
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} else {
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// the unsaved gamestate is shown as grayscale
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_selectedThumbnail.copyFrom(_bigThumbnail);
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convertToGrayscale(_selectedThumbnail);
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}
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ObjectBase *captureObject = g_engine->player().currentRoom()->getObjectByName("Capture");
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scumm_assert(captureObject);
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Graphic *captureGraphic = captureObject->graphic();
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scumm_assert(captureGraphic);
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captureGraphic->animation().overrideTexture(_selectedThumbnail);
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}
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bool Menu::tryReadOldSavefile() {
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auto savefile = ScopedPtr<InSaveFile>(
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_saveFileMgr->openForLoading(_savefiles[_selectedSavefileI]));
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if (savefile == nullptr)
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return false;
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ExtendedSavegameHeader header;
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if (!g_engine->getMetaEngine()->readSavegameHeader(savefile.get(), &header, true))
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return false;
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_selectedSavefileDescription = header.description;
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MySerializer serializer(savefile.get(), nullptr);
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if (!serializer.syncVersion((Serializer::Version)kCurrentSaveVersion) ||
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!g_engine->syncThumbnail(serializer, &_selectedThumbnail))
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return false;
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return true;
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}
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void Menu::continueGame() {
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assert(_previousRoom != nullptr);
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_isOpen = false;
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_bigThumbnail.free();
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_selectedThumbnail.free();
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g_engine->input().nextFrame(); // presumably to clear all was* flags
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g_engine->player().changeRoom(_previousRoom->name(), true);
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g_engine->sounds().pauseAll(false);
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g_engine->camera().restore(1);
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g_engine->scheduler().restoreContext();
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g_engine->setMillis(_millisBeforeMenu);
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}
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void Menu::triggerMainMenuAction(MainMenuAction action) {
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switch (action) {
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case MainMenuAction::ContinueGame:
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g_engine->menu().continueGame();
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break;
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case MainMenuAction::Save:
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triggerSave();
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break;
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case MainMenuAction::Load: {
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// we are in some update loop, let's load next frame upon event handling
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// that should be safer
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Event ev;
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ev.type = EVENT_CUSTOM_ENGINE_ACTION_START;
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ev.customType = (CustomEventType)EventAction::LoadFromMenu;
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g_system->getEventManager()->pushEvent(ev);
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}break;
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case MainMenuAction::InternetMenu: {
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GUI::MessageDialog dialog("Multiplayer is not implemented in this ScummVM version.");
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dialog.runModal();
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}break;
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case MainMenuAction::OptionsMenu:
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g_engine->menu().openOptionsMenu();
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break;
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case MainMenuAction::Exit:
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case MainMenuAction::AlsoExit:
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// implemented in AlcachofaEngine as it has its own event loop
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g_engine->fadeExit();
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break;
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case MainMenuAction::NextSave:
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if (_selectedSavefileI < _savefiles.size()) {
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_selectedSavefileI++;
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updateSelectedSavefile(false);
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}
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break;
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case MainMenuAction::PrevSave:
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if (_selectedSavefileI > 0) {
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_selectedSavefileI--;
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updateSelectedSavefile(false);
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}
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break;
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case MainMenuAction::NewGame:
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// this action might be unused just like the only room it would appear: MENUPRINCIPALINICIO
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g_engine->player().isGameLoaded() = true;
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g_engine->script().createProcess(MainCharacterKind::None, g_engine->world().initScriptName());
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break;
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default:
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warning("Unknown main menu action: %d", (int32)action);
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break;
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}
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}
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void Menu::triggerLoad() {
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auto *savefile = _saveFileMgr->openForLoading(_savefiles[_selectedSavefileI]);
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auto result = g_engine->loadGameStream(savefile);
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delete savefile;
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if (result.getCode() != kNoError) {
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GUI::MessageDialog dialog(result.getTranslatedDesc());
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dialog.runModal();
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return;
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}
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}
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void Menu::triggerSave() {
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String fileName;
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if (_selectedSavefileI < _savefiles.size()) {
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fileName = _savefiles[_selectedSavefileI]; // overwrite a previous save
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} else {
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// for a new savefile we figure out the next slot index
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int nextSlot = _savefiles.empty()
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? 1 // start at one to keep autosave alone
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: parseSavestateSlot(_savefiles.back()) + 1;
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fileName = g_engine->getSaveStateName(nextSlot);
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_selectedSavefileDescription = String::format("Savestate %d", nextSlot);
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}
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Error error(kNoError);
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auto savefile = ScopedPtr<OutSaveFile>(_saveFileMgr->openForSaving(fileName));
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if (savefile == nullptr)
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error = Error(kReadingFailed);
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else
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error = g_engine->saveGameStream(savefile.get());
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if (error.getCode() == kNoError) {
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g_engine->getMetaEngine()->appendExtendedSave(savefile.get(), g_engine->getTotalPlayTime(), _selectedSavefileDescription, false);
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if (_selectedSavefileI >= _savefiles.size())
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_savefiles.push_back(fileName);
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updateSelectedSavefile(true);
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} else {
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GUI::MessageDialog dialog(error.getTranslatedDesc());
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dialog.runModal();
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}
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}
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void Menu::openOptionsMenu() {
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setOptionsState();
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g_engine->player().changeRoom("MENUOPCIONES", true);
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}
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void Menu::setOptionsState() {
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Config &config = g_engine->config();
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Room *optionsMenu = g_engine->world().getRoomByName("MENUOPCIONES");
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scumm_assert(optionsMenu != nullptr);
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auto getSlideButton = [&] (const char *name) {
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SlideButton *slideButton = dynamic_cast<SlideButton *>(optionsMenu->getObjectByName(name));
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scumm_assert(slideButton != nullptr);
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return slideButton;
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};
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SlideButton
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*slideMusicVolume = getSlideButton("Slider Musica"),
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*slideSpeechVolume = getSlideButton("Slider Sonido");
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slideMusicVolume->value() = config.musicVolume() / 255.0f;
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slideSpeechVolume->value() = config.speechVolume() / 255.0f;
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if (!config.bits32())
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config.highQuality() = false;
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auto getCheckBox = [&] (const char *name) {
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CheckBox *checkBox = dynamic_cast<CheckBox *>(optionsMenu->getObjectByName(name));
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scumm_assert(checkBox != nullptr);
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return checkBox;
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};
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CheckBox
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*checkSubtitlesOn = getCheckBox("Boton ON"),
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*checkSubtitlesOff = getCheckBox("Boton OFF"),
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*check32Bits = getCheckBox("Boton 32 Bits"),
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*check16Bits = getCheckBox("Boton 16 Bits"),
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*checkHighQuality = getCheckBox("Boton Alta"),
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*checkLowQuality = getCheckBox("Boton Baja");
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checkSubtitlesOn->isChecked() = config.subtitles();
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checkSubtitlesOff->isChecked() = !config.subtitles();
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check32Bits->isChecked() = config.bits32();
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check16Bits->isChecked() = !config.bits32();
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checkHighQuality->isChecked() = config.highQuality();
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checkLowQuality->isChecked() = !config.highQuality();
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checkHighQuality->toggle(config.bits32());
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}
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void Menu::triggerOptionsAction(OptionsMenuAction action) {
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Config &config = g_engine->config();
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switch (action) {
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case OptionsMenuAction::SubtitlesOn:
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config.subtitles() = true;
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break;
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case OptionsMenuAction::SubtitlesOff:
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config.subtitles() = false;
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break;
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case OptionsMenuAction::HighQuality:
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config.highQuality() = true;
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break;
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case OptionsMenuAction::LowQuality:
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config.highQuality() = false;
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break;
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case OptionsMenuAction::Bits32:
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config.bits32() = true;
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config.highQuality() = true;
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break;
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case OptionsMenuAction::Bits16:
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config.bits32() = false;
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break;
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case OptionsMenuAction::MainMenu:
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continueMainMenu();
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break;
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default:
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warning("Unknown options menu action: %d", (int32)action);
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break;
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}
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setOptionsState();
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}
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void Menu::triggerOptionsValue(OptionsMenuValue valueId, float value) {
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Config &config = g_engine->config();
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switch (valueId) {
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case OptionsMenuValue::Music:
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config.musicVolume() = CLIP<uint8>((uint8)(value * 255), 0, 255);
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break;
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case OptionsMenuValue::Speech:
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config.speechVolume() = CLIP<uint8>((uint8)(value * 255), 0, 255);
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break;
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default:
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warning("Unknown options menu value: %d", (int32)valueId);
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break;
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}
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setOptionsState();
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}
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void Menu::continueMainMenu() {
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g_engine->config().saveToScummVM();
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g_engine->syncSoundSettings();
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g_engine->player().changeRoom(
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g_engine->player().isGameLoaded() ? "MENUPRINCIPAL" : "MENUPRINCIPALINICIO",
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true
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);
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updateSelectedSavefile(false);
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}
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const Graphics::Surface *Menu::getBigThumbnail() const {
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return _bigThumbnail.empty() ? nullptr : &_bigThumbnail.rawSurface();
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}
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}
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