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2026-02-02 04:50:13 +01:00

106 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "alcachofa/input.h"
#include "alcachofa/alcachofa.h"
#include "alcachofa/metaengine.h"
using namespace Common;
namespace Alcachofa {
void Input::nextFrame() {
if (_debugInput != nullptr)
return _debugInput->nextFrame();
_wasMouseLeftPressed = false;
_wasMouseRightPressed = false;
_wasMouseLeftReleased = false;
_wasMouseRightReleased = false;
_wasMenuKeyPressed = false;
_wasInventoryKeyPressed = false;
updateMousePos3D(); // camera transformation might have changed
}
bool Input::handleEvent(const Common::Event &event) {
if (_debugInput != nullptr) {
auto result = _debugInput->handleEvent(event);
_mousePos2D = _debugInput->mousePos2D(); // even for debug input we want to e.g. draw a cursor
_mousePos3D = _debugInput->mousePos3D();
return result;
}
switch (event.type) {
case EVENT_LBUTTONDOWN:
_wasMouseLeftPressed = true;
_isMouseLeftDown = true;
return true;
case EVENT_LBUTTONUP:
_wasMouseLeftReleased = true;
_isMouseLeftDown = false;
return true;
case EVENT_RBUTTONDOWN:
_wasMouseRightPressed = true;
_isMouseRightDown = true;
return true;
case EVENT_RBUTTONUP:
_wasMouseRightReleased = true;
_isMouseRightDown = false;
return true;
case EVENT_MOUSEMOVE: {
_mousePos2D = event.mouse;
updateMousePos3D();
return true;
case EVENT_CUSTOM_ENGINE_ACTION_START:
switch ((EventAction)event.customType) {
case EventAction::InputMenu:
_wasMenuKeyPressed = true;
return true;
case EventAction::InputInventory:
_wasInventoryKeyPressed = true;
return true;
default:
return false;
}
}
default:
return false;
}
}
void Input::toggleDebugInput(bool debugMode) {
if (!debugMode) {
_debugInput.reset();
return;
}
nextFrame(); // resets frame-specific flags
_isMouseLeftDown = _isMouseRightDown = false;
if (_debugInput == nullptr)
_debugInput.reset(new Input());
}
void Input::updateMousePos3D() {
auto pos3D = g_engine->camera().transform2Dto3D({ (float)_mousePos2D.x, (float)_mousePos2D.y, kBaseScale });
_mousePos3D = { (int16)pos3D.x(), (int16)pos3D.y() };
}
}