Files
scummvm-cursorfix/engines/ags/shared/util/file_stream.cpp
2026-02-02 04:50:13 +01:00

240 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/shared/util/file_stream.h"
#include "ags/shared/util/stdio_compat.h"
#include "ags/shared/util/string.h"
#include "ags/shared/util/directory.h"
#include "ags/ags.h"
#include "common/file.h"
#include "common/system.h"
namespace AGS3 {
namespace AGS {
namespace Shared {
FileStream::FileStream(const String &file_name, FileOpenMode open_mode, FileWorkMode work_mode,
DataEndianess stream_endianess)
: DataStream(stream_endianess), _workMode(work_mode), _file(nullptr) {
Open(file_name, open_mode, work_mode);
}
FileStream::~FileStream() {
FileStream::Close();
}
bool FileStream::GetError() const {
if (!_file)
return false;
bool err = _file->err();
_file->clearErr();
return err;
}
void FileStream::Close() {
delete _file;
_file = nullptr;
}
bool FileStream::Flush() {
Common::WriteStream *ws = dynamic_cast<Common::WriteStream *>(_file);
if (ws)
ws->flush();
return false;
}
bool FileStream::IsValid() const {
return _file != nullptr;
}
bool FileStream::EOS() const {
Common::ReadStream *rs = dynamic_cast<Common::ReadStream *>(_file);
return rs && rs->eos();
}
soff_t FileStream::GetLength() const {
soff_t pos = (soff_t)ags_ftell(_file);
ags_fseek(_file, 0, SEEK_END);
soff_t end = (soff_t)ags_ftell(_file);
ags_fseek(_file, pos, SEEK_SET);
return end;
}
soff_t FileStream::GetPosition() const {
if (IsValid()) {
return (soff_t)ags_ftell(_file);
}
return -1;
}
bool FileStream::CanRead() const {
return IsValid() && _workMode != kFile_Write;
}
bool FileStream::CanWrite() const {
return IsValid() && _workMode != kFile_Read;
}
bool FileStream::CanSeek() const {
return IsValid();
}
size_t FileStream::Read(void *buffer, size_t size) {
Common::ReadStream *rs = dynamic_cast<Common::ReadStream *>(_file);
if (rs && buffer) {
return rs->read(buffer, size);
}
return 0;
}
int32_t FileStream::ReadByte() {
Common::ReadStream *rs = dynamic_cast<Common::ReadStream *>(_file);
if (rs) {
return rs->eos() ? -1 : (int32_t)rs->readByte();
}
return -1;
}
size_t FileStream::Write(const void *buffer, size_t size) {
Common::WriteStream *ws = dynamic_cast<Common::WriteStream *>(_file);
if (ws && buffer) {
return ws->write(buffer, size);
}
return 0;
}
int32_t FileStream::WriteByte(uint8_t val) {
Common::WriteStream *ws = dynamic_cast<Common::WriteStream *>(_file);
if (ws) {
ws->writeByte(val);
return 1;
}
return -1;
}
soff_t FileStream::Seek(soff_t offset, StreamSeek origin) {
int stdclib_origin;
switch (origin) {
case kSeekBegin:
stdclib_origin = SEEK_SET;
break;
case kSeekCurrent:
stdclib_origin = SEEK_CUR;
break;
case kSeekEnd:
stdclib_origin = SEEK_END;
break;
default:
return -1;
}
return (ags_fseek(_file, (file_off_t)offset, stdclib_origin) == 0) ? ags_ftell(_file) : -1;
}
void FileStream::Open(const String &file_name, FileOpenMode open_mode, FileWorkMode work_mode) {
if (open_mode == kFile_Open) {
if (!file_name.CompareLeftNoCase(SAVE_FOLDER_PREFIX)) {
String saveName = getSaveName(file_name);
_file = g_system->getSavefileManager()->openForLoading(saveName);
} else {
// First try to open file in game folder
Common::ArchiveMemberPtr desc = getFile(file_name.GetCStr());
_file = desc ? desc->createReadStream() : nullptr;
}
} else {
String saveName;
if (!file_name.CompareLeftNoCase(SAVE_FOLDER_PREFIX)) {
saveName = getSaveName(file_name);
} else {
Common::String fname = file_name;
if (fname.hasPrefix("./"))
fname = fname.substr(2);
else if (fname.hasPrefix("/"))
fname.deleteChar(0);
else if (fname.findFirstOf('/') != Common::String::npos)
error("Invalid attempt to create file - %s", fname.c_str());
saveName = fname;
}
_file = openForWriting(saveName, open_mode, work_mode);
if (!_file)
error("Invalid attempt to create file - %s", file_name.GetCStr());
_path = file_name;
}
}
String FileStream::getSaveName(const String &filename) {
return String(filename.GetCStr() + strlen(SAVE_FOLDER_PREFIX));
}
Common::OutSaveFile *FileStream::openForWriting(const String &saveName, FileOpenMode open_mode, FileWorkMode work_mode) {
assert(open_mode != kFile_Open);
if (work_mode == kFile_Read || work_mode == kFile_ReadWrite)
// In the original these modes result in [aw]+b, which seems to result
// in a file with arbitrary reading, but writing always appending
warning("FileOpen: independent read/write positions not supported");
Common::InSaveFile *existing = nullptr;
if (open_mode == kFile_Create &&
(existing = g_system->getSavefileManager()->openForLoading(saveName)) != nullptr) {
// kFile_Create mode allows opening existing files for read/write.
// Since ScummVM doesn't support this via the save file manager,
// we need to do a bit of a hack and load the existing contents,
// then recreate the file and write out the contents so that further
// writes will be possible without affecting the old data
size_t fileSize = existing->size();
byte *data = new byte[fileSize];
existing->read(data, fileSize);
delete existing;
Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving(saveName, false);
assert(out);
out->write(data, fileSize);
delete[] data;
return out;
}
return g_system->getSavefileManager()->openForSaving(saveName, false);
}
} // namespace Shared
} // namespace AGS
} // namespace AGS3