231 lines
6.4 KiB
C++
231 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/fs.h"
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#include "common/std/regex.h"
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#include "ags/shared/core/platform.h"
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#include "ags/shared/util/string_utils.h"
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#include "ags/shared/util/directory.h"
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#include "ags/shared/util/path.h"
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#include "ags/shared/util/stdio_compat.h"
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namespace AGS3 {
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namespace AGS {
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namespace Shared {
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const char *SAVE_FOLDER_PREFIX = "/saves/";
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namespace Directory {
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bool CreateDirectory(const String &path) {
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return Common::FSNode(path.GetCStr()).createDirectory();
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}
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bool CreateAllDirectories(const String &parent, const String &sub_dirs) {
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if (sub_dirs == SAVE_FOLDER_PREFIX)
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// ScummVM save folder doesn't need creating
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return true;
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if (parent.IsEmpty() || !ags_directory_exists(parent.GetCStr()))
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return false; // no sense, or base dir not exist
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if (sub_dirs.IsEmpty())
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return true; // nothing to create, so fine
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String make_path = String::FromFormat("%s/", parent.GetCStr());
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for (const char *sect = sub_dirs.GetCStr();
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sect < sub_dirs.GetCStr() + sub_dirs.GetLength();) {
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const char *cur = sect + 1;
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for (; *cur && *cur != '/' && *cur != PATH_ALT_SEPARATOR; ++cur);
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// Skip empty dirs (duplicated separators etc)
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if ((cur - sect == 1) && (*sect == '.' || *sect == '/' || *sect == PATH_ALT_SEPARATOR)) {
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sect = cur;
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continue;
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}
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// In case of ".." just fail
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if (strncmp(sect, "..", cur - sect) == 0)
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return false;
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make_path.Append(sect, cur - sect);
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if (!CreateDirectory(make_path))
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return false;
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sect = cur;
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}
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return true;
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}
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String SetCurrentDirectory(const String &path) {
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warning("TODO: SetCurrentDirectory: %s", path.GetCStr());
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// chdir(path);
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// return GetCurrentDirectory();
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return path;
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}
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String GetCurrentDirectory() {
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#ifdef TODO
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char buf[512];
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getcwd(buf, 512);
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String str(buf);
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Path::FixupPath(str);
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return str;
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#else
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// Use / separator
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return ConfMan.getPath("path").toString('/');
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#endif
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}
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static bool GetFilesImpl(const String &dir_path, std::vector<String> &files, bool isDirectories) {
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Common::FSNode fsNode(dir_path.GetCStr());
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Common::FSList fsList;
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fsNode.getChildren(fsList,
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isDirectories ? Common::FSNode::kListDirectoriesOnly :
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Common::FSNode::kListFilesOnly);
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for (uint i = 0; i < fsList.size(); ++i)
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files.emplace_back(fsList[i].getName());
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return true;
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}
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bool GetDirs(const String &dir_path, std::vector<String> &dirs) {
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return GetFilesImpl(dir_path, dirs, true);
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}
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bool GetFiles(const String &dir_path, std::vector<String> &files) {
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return GetFilesImpl(dir_path, files, false);
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}
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} // namespace Directory
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FindFile::~FindFile() {
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Close();
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}
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FindFile FindFile::Open(const String &path, const String &wildcard, bool do_file, bool do_dir) {
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FindFile ff;
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ff._folder = Common::FSNode(path.GetCStr());
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Common::FSNode::ListMode mode = Common::FSNode::kListAll;
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if (do_file && !do_dir)
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mode = Common::FSNode::kListFilesOnly;
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else if (!do_file && do_dir)
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mode = Common::FSNode::kListDirectoriesOnly;
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warning("TODO: Wildcard not yet supported - %s", wildcard.GetCStr());
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ff._folder.getChildren(ff._files, mode);
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return ff;
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}
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void FindFile::Close() {
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_index = 0;
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}
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bool FindFile::Next() {
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++_index;
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return _index < (int)_files.size();
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}
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FindFileRecursive::~FindFileRecursive() {
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Close();
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}
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FindFileRecursive FindFileRecursive::Open(const String &path, const String &wildcard, size_t max_level) {
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FindFile fdir = FindFile::OpenDirs(path);
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FindFile ffile = FindFile::OpenFiles(path, wildcard);
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if (ffile.AtEnd() && fdir.AtEnd())
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return {}; // return invalid object
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FindFileRecursive ff;
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ff._fdir = std::move(fdir);
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ff._ffile = std::move(ffile);
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// Try get the first matching entry
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if (ff._ffile.AtEnd() && !ff.Next())
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return {}; // return invalid object
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ff._maxLevel = max_level;
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ff._fullDir = path;
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ff._curFile = ff._ffile.Current();
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return ff; // success
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}
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void FindFileRecursive::Close() {
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while (!_fdirs.empty())
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_fdirs.pop();
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_fdir.Close();
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_ffile.Close();
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}
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bool FindFileRecursive::Next() {
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// Look up for the next file in the current dir
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if (_ffile.Next()) {
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Path::ConcatPaths(_curFile, _curDir, _ffile.Current());
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return true;
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}
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// No more files? Find a directory that still has
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while (_ffile.AtEnd()) {
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// first make sure there are unchecked subdirs left in current dir
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while (_fdir.AtEnd()) { // if not, go up, until found any, or hit the top
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if (!PopDir())
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return false; // no more directories
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}
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// Found an unchecked subdirectory/ies, try opening one
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while (!PushDir(_fdir.Current()) && !_fdir.AtEnd())
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_fdir.Next();
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}
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Path::ConcatPaths(_curFile, _curDir, _ffile.Current());
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return true; // success
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}
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bool FindFileRecursive::PushDir(const String &sub) {
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if (_maxLevel != SIZE_MAX && (uint32_t)_fdirs.size() == _maxLevel)
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return false; // no more nesting allowed
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String path = Path::ConcatPaths(_fullDir, sub);
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FindFile fdir = FindFile::OpenDirs(path);
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FindFile ffile = FindFile::OpenFiles(path);
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if (ffile.AtEnd() && fdir.AtEnd())
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return false; // dir is empty, or error
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_fdirs.push(std::move(_fdir)); // save previous dir iterator
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_fdir = std::move(fdir);
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_ffile = std::move(ffile);
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_fullDir = path;
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_curDir = Path::ConcatPaths(_curDir, sub);
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return true;
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}
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bool FindFileRecursive::PopDir() {
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if (_fdirs.empty())
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return false; // no more parent levels
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// restore parent level
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_fdir = std::move(_fdirs.top());
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_fdirs.pop();
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_fullDir = Path::GetParent(_fullDir);
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_curDir = Path::GetParent(_curDir);
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if (_curDir.Compare(".") == 0)
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_curDir = ""; // hotfix for GetParent returning "."
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// advance dir iterator that we just recovered
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_fdir.Next();
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return true;
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}
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} // namespace Shared
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} // namespace AGS
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} // namespace AGS3
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