81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ags/shared/ac/mouse_cursor.h"
|
|
#include "ags/shared/util/stream.h"
|
|
#include "ags/shared/util/string_utils.h"
|
|
#include "common/util.h"
|
|
|
|
namespace AGS3 {
|
|
|
|
using namespace AGS::Shared;
|
|
|
|
void MouseCursor::clear() {
|
|
pic = 0;
|
|
hotx = hoty = 0;
|
|
view = -1;
|
|
name.Empty();
|
|
flags = 0;
|
|
}
|
|
|
|
void MouseCursor::ReadFromFile(Stream *in) {
|
|
pic = in->ReadInt32();
|
|
hotx = in->ReadInt16();
|
|
hoty = in->ReadInt16();
|
|
view = in->ReadInt16();
|
|
StrUtil::ReadCStrCount(legacy_name, in, LEGACY_MAX_CURSOR_NAME_LENGTH);
|
|
flags = in->ReadInt8();
|
|
in->Seek(3); // alignment padding to int32
|
|
|
|
name = legacy_name;
|
|
}
|
|
|
|
void MouseCursor::WriteToFile(Stream *out) {
|
|
out->WriteInt32(pic);
|
|
out->WriteInt16(hotx);
|
|
out->WriteInt16(hoty);
|
|
out->WriteInt16(view);
|
|
out->Write(legacy_name, LEGACY_MAX_CURSOR_NAME_LENGTH);
|
|
out->WriteInt8(flags);
|
|
out->WriteByteCount(0, 3); // alignment padding to int32
|
|
}
|
|
|
|
void MouseCursor::ReadFromSavegame(Stream *in, int cmp_ver) {
|
|
pic = in->ReadInt32();
|
|
hotx = static_cast<int16_t>(in->ReadInt32());
|
|
hoty = static_cast<int16_t>(in->ReadInt32());
|
|
view = static_cast<int16_t>(in->ReadInt32());
|
|
flags = static_cast<int8_t>(in->ReadInt32());
|
|
if (cmp_ver >= kCursorSvgVersion_36016)
|
|
animdelay = in->ReadInt32();
|
|
}
|
|
|
|
void MouseCursor::WriteToSavegame(Stream *out) const {
|
|
out->WriteInt32(pic);
|
|
out->WriteInt32(hotx);
|
|
out->WriteInt32(hoty);
|
|
out->WriteInt32(view);
|
|
out->WriteInt32(flags);
|
|
out->WriteInt32(animdelay);
|
|
}
|
|
|
|
} // namespace AGS3
|