/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/shared/ac/mouse_cursor.h" #include "ags/shared/util/stream.h" #include "ags/shared/util/string_utils.h" #include "common/util.h" namespace AGS3 { using namespace AGS::Shared; void MouseCursor::clear() { pic = 0; hotx = hoty = 0; view = -1; name.Empty(); flags = 0; } void MouseCursor::ReadFromFile(Stream *in) { pic = in->ReadInt32(); hotx = in->ReadInt16(); hoty = in->ReadInt16(); view = in->ReadInt16(); StrUtil::ReadCStrCount(legacy_name, in, LEGACY_MAX_CURSOR_NAME_LENGTH); flags = in->ReadInt8(); in->Seek(3); // alignment padding to int32 name = legacy_name; } void MouseCursor::WriteToFile(Stream *out) { out->WriteInt32(pic); out->WriteInt16(hotx); out->WriteInt16(hoty); out->WriteInt16(view); out->Write(legacy_name, LEGACY_MAX_CURSOR_NAME_LENGTH); out->WriteInt8(flags); out->WriteByteCount(0, 3); // alignment padding to int32 } void MouseCursor::ReadFromSavegame(Stream *in, int cmp_ver) { pic = in->ReadInt32(); hotx = static_cast(in->ReadInt32()); hoty = static_cast(in->ReadInt32()); view = static_cast(in->ReadInt32()); flags = static_cast(in->ReadInt32()); if (cmp_ver >= kCursorSvgVersion_36016) animdelay = in->ReadInt32(); } void MouseCursor::WriteToSavegame(Stream *out) const { out->WriteInt32(pic); out->WriteInt32(hotx); out->WriteInt32(hoty); out->WriteInt32(view); out->WriteInt32(flags); out->WriteInt32(animdelay); } } // namespace AGS3