81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* of the License, or(at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef AGS_PLUGINS_AGS_PARALLAX_AGS_PARALLAX_H
|
|
#define AGS_PLUGINS_AGS_PARALLAX_AGS_PARALLAX_H
|
|
|
|
#include "ags/plugins/plugin_base.h"
|
|
#include "ags/plugins/serializer.h"
|
|
|
|
namespace AGS3 {
|
|
namespace Plugins {
|
|
namespace AGSParallax {
|
|
|
|
struct Sprite {
|
|
int32 x = 0;
|
|
int32 y = 0;
|
|
int slot = -1;
|
|
int speed = 0;
|
|
|
|
void syncGame(Serializer &s);
|
|
};
|
|
|
|
#define MAX_SPEED 1000
|
|
#define MAX_SPRITES 100
|
|
|
|
/**
|
|
* This is not the AGS Parallax plugin by Scorpiorus
|
|
* but a workalike plugin created for the AGS engine ports.
|
|
*/
|
|
class AGSParallax : public PluginBase {
|
|
SCRIPT_HASH(AGSParallax)
|
|
private:
|
|
int32 _screenWidth = 320;
|
|
int32 _screenHeight = 200;
|
|
int32 _screenColorDepth = 32;
|
|
|
|
bool _enabled = false;
|
|
Sprite _sprites[MAX_SPRITES];
|
|
|
|
private:
|
|
void pxDrawSprite(ScriptMethodParams ¶ms);
|
|
void pxDeleteSprite(ScriptMethodParams ¶ms);
|
|
void pxRemoveAllSprites(ScriptMethodParams ¶ms);
|
|
|
|
void syncGame(Serializer &s);
|
|
void Draw(bool foreground);
|
|
void clear();
|
|
|
|
public:
|
|
AGSParallax() : PluginBase() {}
|
|
virtual ~AGSParallax() {}
|
|
|
|
const char *AGS_GetPluginName() override;
|
|
void AGS_EngineStartup(IAGSEngine *lpEngine) override;
|
|
int64 AGS_EngineOnEvent(int event, NumberPtr data) override;
|
|
};
|
|
|
|
} // namespace AGSParallax
|
|
} // namespace Plugins
|
|
} // namespace AGS3
|
|
|
|
#endif
|