/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_PLUGINS_AGS_PARALLAX_AGS_PARALLAX_H #define AGS_PLUGINS_AGS_PARALLAX_AGS_PARALLAX_H #include "ags/plugins/plugin_base.h" #include "ags/plugins/serializer.h" namespace AGS3 { namespace Plugins { namespace AGSParallax { struct Sprite { int32 x = 0; int32 y = 0; int slot = -1; int speed = 0; void syncGame(Serializer &s); }; #define MAX_SPEED 1000 #define MAX_SPRITES 100 /** * This is not the AGS Parallax plugin by Scorpiorus * but a workalike plugin created for the AGS engine ports. */ class AGSParallax : public PluginBase { SCRIPT_HASH(AGSParallax) private: int32 _screenWidth = 320; int32 _screenHeight = 200; int32 _screenColorDepth = 32; bool _enabled = false; Sprite _sprites[MAX_SPRITES]; private: void pxDrawSprite(ScriptMethodParams ¶ms); void pxDeleteSprite(ScriptMethodParams ¶ms); void pxRemoveAllSprites(ScriptMethodParams ¶ms); void syncGame(Serializer &s); void Draw(bool foreground); void clear(); public: AGSParallax() : PluginBase() {} virtual ~AGSParallax() {} const char *AGS_GetPluginName() override; void AGS_EngineStartup(IAGSEngine *lpEngine) override; int64 AGS_EngineOnEvent(int event, NumberPtr data) override; }; } // namespace AGSParallax } // namespace Plugins } // namespace AGS3 #endif