Files
2026-02-02 04:50:13 +01:00

59 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_AGS_MAYA_H
#define AGS_PLUGINS_AGS_MAYA_H
#include "ags/plugins/ags_plugin.h"
namespace AGS3 {
namespace Plugins {
namespace AGSMaya {
class AGSMaya : public PluginBase {
SCRIPT_HASH(AGSMaya)
private:
// Trig functions use radians
void Sin(ScriptMethodParams &params);
void Cos(ScriptMethodParams &params);
void FMul(ScriptMethodParams &params);
void FDiv(ScriptMethodParams &params);
void intToFloat(ScriptMethodParams &params);
void intsToFloat(ScriptMethodParams &params);
void floatToInt(ScriptMethodParams &params);
public:
AGSMaya() : PluginBase() {}
virtual ~AGSMaya() {}
const char *AGS_GetPluginName() override;
void AGS_EngineStartup(IAGSEngine *engine) override;
};
} // namespace AGSMaya
} // namespace Plugins
} // namespace AGS3
#endif