/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_PLUGINS_AGS_MAYA_H #define AGS_PLUGINS_AGS_MAYA_H #include "ags/plugins/ags_plugin.h" namespace AGS3 { namespace Plugins { namespace AGSMaya { class AGSMaya : public PluginBase { SCRIPT_HASH(AGSMaya) private: // Trig functions use radians void Sin(ScriptMethodParams ¶ms); void Cos(ScriptMethodParams ¶ms); void FMul(ScriptMethodParams ¶ms); void FDiv(ScriptMethodParams ¶ms); void intToFloat(ScriptMethodParams ¶ms); void intsToFloat(ScriptMethodParams ¶ms); void floatToInt(ScriptMethodParams ¶ms); public: AGSMaya() : PluginBase() {} virtual ~AGSMaya() {} const char *AGS_GetPluginName() override; void AGS_EngineStartup(IAGSEngine *engine) override; }; } // namespace AGSMaya } // namespace Plugins } // namespace AGS3 #endif