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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* aastr.h --- anti-aliased stretching and rotation for Allegro
*
* This file is gift-ware. This file is given to you freely
* as a gift. You may use, modify, redistribute, and generally hack
* it about in any way you like, and you do not have to give anyone
* anything in return.
*
* I do not accept any responsibility for any effects, adverse or
* otherwise, that this code may have on just about anything that
* you can think of. Use it at your own risk.
*
* Copyright (C) 1998, 1999 Michael Bukin
*/
#ifndef AGS_LIB_AASTR_AASTR_H
#define AGS_LIB_AASTR_AASTR_H
#include "ags/lib/allegro.h"
namespace AGS3 {
#ifdef __cplusplus
extern "C" {
#endif
/* Stretching. */
void aa_stretch_blit(BITMAP *src, BITMAP *dst,
int sx, int sy, int sw, int sh,
int dx, int dy, int dw, int dh);
void aa_stretch_sprite(BITMAP *dst, BITMAP *src,
int dx, int dy, int dw, int dh);
/* Rotation. */
void aa_rotate_scaled_bitmap(BITMAP *src, BITMAP *dst,
int x, int y, fixed angle,
fixed scalex, fixed scaley);
void aa_rotate_scaled_sprite(BITMAP *dst, BITMAP *src,
int x, int y, fixed angle,
fixed scalex, fixed scaley);
void aa_rotate_bitmap(BITMAP *src, BITMAP *dst,
int x, int y, fixed angle);
void aa_rotate_sprite(BITMAP *dst, BITMAP *src,
int x, int y, fixed angle);
#ifdef __cplusplus
}
#endif
} // namespace AGS3
#endif