74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* aastr.h --- anti-aliased stretching and rotation for Allegro
|
|
*
|
|
* This file is gift-ware. This file is given to you freely
|
|
* as a gift. You may use, modify, redistribute, and generally hack
|
|
* it about in any way you like, and you do not have to give anyone
|
|
* anything in return.
|
|
*
|
|
* I do not accept any responsibility for any effects, adverse or
|
|
* otherwise, that this code may have on just about anything that
|
|
* you can think of. Use it at your own risk.
|
|
*
|
|
* Copyright (C) 1998, 1999 Michael Bukin
|
|
*/
|
|
|
|
#ifndef AGS_LIB_AASTR_AASTR_H
|
|
#define AGS_LIB_AASTR_AASTR_H
|
|
|
|
#include "ags/lib/allegro.h"
|
|
|
|
namespace AGS3 {
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/* Stretching. */
|
|
void aa_stretch_blit(BITMAP *src, BITMAP *dst,
|
|
int sx, int sy, int sw, int sh,
|
|
int dx, int dy, int dw, int dh);
|
|
void aa_stretch_sprite(BITMAP *dst, BITMAP *src,
|
|
int dx, int dy, int dw, int dh);
|
|
|
|
/* Rotation. */
|
|
void aa_rotate_scaled_bitmap(BITMAP *src, BITMAP *dst,
|
|
int x, int y, fixed angle,
|
|
fixed scalex, fixed scaley);
|
|
void aa_rotate_scaled_sprite(BITMAP *dst, BITMAP *src,
|
|
int x, int y, fixed angle,
|
|
fixed scalex, fixed scaley);
|
|
void aa_rotate_bitmap(BITMAP *src, BITMAP *dst,
|
|
int x, int y, fixed angle);
|
|
void aa_rotate_sprite(BITMAP *dst, BITMAP *src,
|
|
int x, int y, fixed angle);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
} // namespace AGS3
|
|
|
|
#endif
|