/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * aastr.h --- anti-aliased stretching and rotation for Allegro * * This file is gift-ware. This file is given to you freely * as a gift. You may use, modify, redistribute, and generally hack * it about in any way you like, and you do not have to give anyone * anything in return. * * I do not accept any responsibility for any effects, adverse or * otherwise, that this code may have on just about anything that * you can think of. Use it at your own risk. * * Copyright (C) 1998, 1999 Michael Bukin */ #ifndef AGS_LIB_AASTR_AASTR_H #define AGS_LIB_AASTR_AASTR_H #include "ags/lib/allegro.h" namespace AGS3 { #ifdef __cplusplus extern "C" { #endif /* Stretching. */ void aa_stretch_blit(BITMAP *src, BITMAP *dst, int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh); void aa_stretch_sprite(BITMAP *dst, BITMAP *src, int dx, int dy, int dw, int dh); /* Rotation. */ void aa_rotate_scaled_bitmap(BITMAP *src, BITMAP *dst, int x, int y, fixed angle, fixed scalex, fixed scaley); void aa_rotate_scaled_sprite(BITMAP *dst, BITMAP *src, int x, int y, fixed angle, fixed scalex, fixed scaley); void aa_rotate_bitmap(BITMAP *src, BITMAP *dst, int x, int y, fixed angle); void aa_rotate_sprite(BITMAP *dst, BITMAP *src, int x, int y, fixed angle); #ifdef __cplusplus } #endif } // namespace AGS3 #endif