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scummvm-cursorfix/engines/ags/engine/script/executing_script.h
2026-02-02 04:50:13 +01:00

82 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_SCRIPT_EXECUTING_SCRIPT_H
#define AGS_ENGINE_SCRIPT_EXECUTING_SCRIPT_H
#include "ags/engine/script/cc_instance.h"
namespace AGS3 {
enum PostScriptAction {
ePSANewRoom,
ePSAInvScreen,
ePSARestoreGame,
ePSARestoreGameDialog,
ePSARunAGSGame,
ePSARunDialog,
ePSARestartGame,
ePSASaveGame,
ePSASaveGameDialog
};
#define MAX_QUEUED_SCRIPTS 4
#define MAX_QUEUED_ACTIONS 5
#define MAX_QUEUED_ACTION_DESC 100
#define MAX_FUNCTION_NAME_LEN 60
#define MAX_QUEUED_PARAMS 4
enum ScriptInstType {
kScInstGame,
kScInstRoom
};
struct QueuedScript {
Shared::String FnName;
ScriptInstType Instance;
size_t ParamCount;
RuntimeScriptValue Params[MAX_QUEUED_PARAMS];
QueuedScript();
};
struct ExecutingScript {
ccInstance *inst = nullptr;
// owned fork; CHECKME: this seem unused in the current engine
std::unique_ptr<ccInstance> forkedInst{};
PostScriptAction postScriptActions[MAX_QUEUED_ACTIONS]{};
const char *postScriptActionNames[MAX_QUEUED_ACTIONS]{};
ScriptPosition postScriptActionPositions[MAX_QUEUED_ACTIONS]{};
char postScriptSaveSlotDescription[MAX_QUEUED_ACTIONS][MAX_QUEUED_ACTION_DESC]{};
int postScriptActionData[MAX_QUEUED_ACTIONS]{};
int numPostScriptActions = 0;
QueuedScript ScFnQueue[MAX_QUEUED_SCRIPTS]{};
int numanother = 0;
ExecutingScript() = default;
int queue_action(PostScriptAction act, int data, const char *aname);
void run_another(const char *namm, ScriptInstType scinst, size_t param_count, const RuntimeScriptValue *params);
};
} // namespace AGS3
#endif