82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef AGS_ENGINE_SCRIPT_EXECUTING_SCRIPT_H
|
|
#define AGS_ENGINE_SCRIPT_EXECUTING_SCRIPT_H
|
|
|
|
#include "ags/engine/script/cc_instance.h"
|
|
|
|
namespace AGS3 {
|
|
|
|
enum PostScriptAction {
|
|
ePSANewRoom,
|
|
ePSAInvScreen,
|
|
ePSARestoreGame,
|
|
ePSARestoreGameDialog,
|
|
ePSARunAGSGame,
|
|
ePSARunDialog,
|
|
ePSARestartGame,
|
|
ePSASaveGame,
|
|
ePSASaveGameDialog
|
|
};
|
|
|
|
#define MAX_QUEUED_SCRIPTS 4
|
|
#define MAX_QUEUED_ACTIONS 5
|
|
#define MAX_QUEUED_ACTION_DESC 100
|
|
#define MAX_FUNCTION_NAME_LEN 60
|
|
#define MAX_QUEUED_PARAMS 4
|
|
|
|
enum ScriptInstType {
|
|
kScInstGame,
|
|
kScInstRoom
|
|
};
|
|
|
|
struct QueuedScript {
|
|
Shared::String FnName;
|
|
ScriptInstType Instance;
|
|
size_t ParamCount;
|
|
RuntimeScriptValue Params[MAX_QUEUED_PARAMS];
|
|
|
|
QueuedScript();
|
|
};
|
|
|
|
struct ExecutingScript {
|
|
ccInstance *inst = nullptr;
|
|
// owned fork; CHECKME: this seem unused in the current engine
|
|
std::unique_ptr<ccInstance> forkedInst{};
|
|
PostScriptAction postScriptActions[MAX_QUEUED_ACTIONS]{};
|
|
const char *postScriptActionNames[MAX_QUEUED_ACTIONS]{};
|
|
ScriptPosition postScriptActionPositions[MAX_QUEUED_ACTIONS]{};
|
|
char postScriptSaveSlotDescription[MAX_QUEUED_ACTIONS][MAX_QUEUED_ACTION_DESC]{};
|
|
int postScriptActionData[MAX_QUEUED_ACTIONS]{};
|
|
int numPostScriptActions = 0;
|
|
QueuedScript ScFnQueue[MAX_QUEUED_SCRIPTS]{};
|
|
int numanother = 0;
|
|
|
|
ExecutingScript() = default;
|
|
int queue_action(PostScriptAction act, int data, const char *aname);
|
|
void run_another(const char *namm, ScriptInstType scinst, size_t param_count, const RuntimeScriptValue *params);
|
|
};
|
|
|
|
} // namespace AGS3
|
|
|
|
#endif
|