258 lines
8.0 KiB
C++
258 lines
8.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/shared/ac/common.h"
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#include "ags/engine/ac/display.h"
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#include "ags/engine/ac/draw.h"
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#include "ags/shared/ac/game_setup_struct.h"
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#include "ags/engine/ac/game_state.h"
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#include "ags/engine/ac/global_game.h"
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#include "ags/engine/ac/global_gui.h"
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#include "ags/engine/ac/gui.h"
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#include "ags/engine/ac/gui_control.h"
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#include "ags/engine/ac/mouse.h"
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#include "ags/engine/ac/string.h"
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#include "ags/engine/debugging/debug_log.h"
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#include "ags/shared/font/fonts.h"
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#include "ags/shared/gui/gui_main.h"
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#include "ags/engine/script/runtime_script_value.h"
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#include "ags/shared/util/string_compat.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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int IsGUIOn(int guinum) {
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if ((guinum < 0) || (guinum >= _GP(game).numgui))
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quit("!IsGUIOn: invalid GUI number specified");
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return (_GP(guis)[guinum].IsDisplayed()) ? 1 : 0;
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}
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// This is an internal script function, and is undocumented.
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// It is used by the editor's automatic macro generation.
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int FindGUIID(const char *GUIName) {
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for (int ii = 0; ii < _GP(game).numgui; ii++) {
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if (_GP(guis)[ii].Name.IsEmpty())
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continue;
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if (_GP(guis)[ii].Name == GUIName)
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return ii;
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if ((_GP(guis)[ii].Name[0u] == 'g') && (ags_stricmp(_GP(guis)[ii].Name.GetCStr() + 1, GUIName) == 0))
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return ii;
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}
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quit("FindGUIID: No matching GUI found: GUI may have been deleted");
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return -1;
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}
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void InterfaceOn(int ifn) {
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if ((ifn < 0) || (ifn >= _GP(game).numgui))
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quit("!GUIOn: invalid GUI specified");
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EndSkippingUntilCharStops();
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if (_GP(guis)[ifn].IsVisible()) {
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return;
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}
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_GP(guis)[ifn].SetVisible(true);
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debug_script_log("GUI %d turned on", ifn);
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// modal interface
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if (_GP(guis)[ifn].PopupStyle == kGUIPopupModal) PauseGame();
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_GP(guis)[ifn].Poll(_G(mousex), _G(mousey));
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}
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void InterfaceOff(int ifn) {
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if ((ifn < 0) || (ifn >= _GP(game).numgui))
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quit("!GUIOff: invalid GUI specified");
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if (!_GP(guis)[ifn].IsVisible()) {
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return;
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}
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debug_script_log("GUI %d turned off", ifn);
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_GP(guis)[ifn].SetVisible(false);
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// modal interface
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if (_GP(guis)[ifn].PopupStyle == kGUIPopupModal) UnPauseGame();
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}
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void SetGUIObjectEnabled(int guin, int objn, int enabled) {
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if ((guin < 0) || (guin >= _GP(game).numgui))
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quit("!SetGUIObjectEnabled: invalid GUI number");
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if ((objn < 0) || (objn >= _GP(guis)[guin].GetControlCount()))
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quit("!SetGUIObjectEnabled: invalid object number");
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GUIControl_SetEnabled(_GP(guis)[guin].GetControl(objn), enabled);
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}
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void SetGUIObjectPosition(int guin, int objn, int xx, int yy) {
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if ((guin < 0) || (guin >= _GP(game).numgui))
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quit("!SetGUIObjectPosition: invalid GUI number");
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if ((objn < 0) || (objn >= _GP(guis)[guin].GetControlCount()))
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quit("!SetGUIObjectPosition: invalid object number");
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GUIControl_SetPosition(_GP(guis)[guin].GetControl(objn), xx, yy);
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}
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void SetGUIPosition(int ifn, int xx, int yy) {
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if ((ifn < 0) || (ifn >= _GP(game).numgui))
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quit("!SetGUIPosition: invalid GUI number");
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GUI_SetPosition(&_GP(scrGui)[ifn], xx, yy);
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}
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void SetGUIObjectSize(int ifn, int objn, int newwid, int newhit) {
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if ((ifn < 0) || (ifn >= _GP(game).numgui))
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quit("!SetGUIObjectSize: invalid GUI number");
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if ((objn < 0) || (objn >= _GP(guis)[ifn].GetControlCount()))
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quit("!SetGUIObjectSize: invalid object number");
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GUIControl_SetSize(_GP(guis)[ifn].GetControl(objn), newwid, newhit);
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}
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void SetGUISize(int ifn, int widd, int hitt) {
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if ((ifn < 0) || (ifn >= _GP(game).numgui))
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quit("!SetGUISize: invalid GUI number");
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GUI_SetSize(&_GP(scrGui)[ifn], widd, hitt);
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}
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void SetGUIZOrder(int guin, int z) {
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if ((guin < 0) || (guin >= _GP(game).numgui))
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quit("!SetGUIZOrder: invalid GUI number");
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GUI_SetZOrder(&_GP(scrGui)[guin], z);
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}
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void SetGUIClickable(int guin, int clickable) {
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if ((guin < 0) || (guin >= _GP(game).numgui))
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quit("!SetGUIClickable: invalid GUI number");
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GUI_SetClickable(&_GP(scrGui)[guin], clickable);
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}
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// pass trans=0 for fully solid, trans=100 for fully transparent
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void SetGUITransparency(int ifn, int trans) {
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if ((ifn < 0) || (ifn >= _GP(game).numgui))
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quit("!SetGUITransparency: invalid GUI number");
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GUI_SetTransparency(&_GP(scrGui)[ifn], trans);
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}
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void CentreGUI(int ifn) {
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if ((ifn < 0) || (ifn >= _GP(game).numgui))
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quit("!CentreGUI: invalid GUI number");
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GUI_Centre(&_GP(scrGui)[ifn]);
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}
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int GetTextWidth(const char *text, int fontnum) {
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VALIDATE_STRING(text);
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if ((fontnum < 0) || (fontnum >= _GP(game).numfonts))
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quit("!GetTextWidth: invalid font number.");
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return game_to_data_coord(get_text_width_outlined(text, fontnum));
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}
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int GetTextHeight(const char *text, int fontnum, int width) {
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VALIDATE_STRING(text);
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if ((fontnum < 0) || (fontnum >= _GP(game).numfonts))
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quit("!GetTextHeight: invalid font number.");
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if (break_up_text_into_lines(text, _GP(Lines), data_to_game_coord(width), fontnum) == 0)
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return 0;
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return game_to_data_coord(get_text_lines_height(fontnum, _GP(Lines).Count()));
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}
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int GetFontHeight(int fontnum) {
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if ((fontnum < 0) || (fontnum >= _GP(game).numfonts))
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quit("!GetFontHeight: invalid font number.");
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return game_to_data_coord(get_font_height_outlined(fontnum));
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}
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int GetFontLineSpacing(int fontnum) {
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if ((fontnum < 0) || (fontnum >= _GP(game).numfonts))
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quit("!GetFontLineSpacing: invalid font number.");
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return game_to_data_coord(get_font_linespacing(fontnum));
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}
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void SetGUIBackgroundPic(int guin, int slotn) {
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if ((guin < 0) || (guin >= _GP(game).numgui))
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quit("!SetGUIBackgroundPic: invalid GUI number");
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GUI_SetBackgroundGraphic(&_GP(scrGui)[guin], slotn);
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}
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void DisableInterface() {
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// If GUI looks change when disabled, then mark all of them for redraw
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bool redraw_gui = (_GP(play).disabled_user_interface == 0) && // only if was enabled before
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(GUI::Options.DisabledStyle != kGuiDis_Unchanged);
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GUI::MarkAllGUIForUpdate(redraw_gui, true);
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_GP(play).disabled_user_interface++;
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set_mouse_cursor(CURS_WAIT);
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}
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void EnableInterface() {
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_GP(play).disabled_user_interface--;
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if (_GP(play).disabled_user_interface < 1) {
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_GP(play).disabled_user_interface = 0;
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set_default_cursor();
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// If GUI looks change when disabled, then mark all of them for redraw
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GUI::MarkAllGUIForUpdate(GUI::Options.DisabledStyle != kGuiDis_Unchanged, true);
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}
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}
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// Returns 1 if user interface is enabled, 0 if disabled
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int IsInterfaceEnabled() {
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return (_GP(play).disabled_user_interface > 0) ? 0 : 1;
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}
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int GetGUIObjectAt(int xx, int yy) {
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GUIObject *toret = GetGUIControlAtLocation(xx, yy);
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if (toret == nullptr)
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return -1;
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return toret->Id;
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}
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int GetGUIAt(int xx, int yy) {
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data_to_game_coords(&xx, &yy);
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// Test in the opposite order (from closer to further)
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for (auto g = _GP(play).gui_draw_order.crbegin();
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g < _GP(play).gui_draw_order.crend(); ++g) {
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if (_GP(guis)[*g].IsInteractableAt(xx, yy))
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return *g;
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}
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return -1;
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}
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void SetTextWindowGUI(int guinum) {
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if ((guinum < -1) || (guinum >= _GP(game).numgui))
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quit("!SetTextWindowGUI: invalid GUI number");
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if (guinum < 0); // disable it
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else if (!_GP(guis)[guinum].IsTextWindow())
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quit("!SetTextWindowGUI: specified GUI is not a text window");
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if (_GP(play).speech_textwindow_gui == _GP(game).options[OPT_TWCUSTOM])
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_GP(play).speech_textwindow_gui = guinum;
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_GP(game).options[OPT_TWCUSTOM] = guinum;
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}
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} // namespace AGS3
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