112 lines
3.8 KiB
C++
112 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ags/engine/ac/global_button.h"
|
|
#include "ags/shared/ac/common.h"
|
|
#include "ags/engine/ac/button.h"
|
|
#include "ags/shared/ac/game_setup_struct.h"
|
|
#include "ags/engine/ac/string.h"
|
|
#include "ags/shared/gui/gui_main.h"
|
|
#include "ags/shared/gui/gui_button.h"
|
|
|
|
namespace AGS3 {
|
|
|
|
using namespace AGS::Shared;
|
|
|
|
|
|
|
|
void SetButtonText(int guin, int objn, const char *newtx) {
|
|
VALIDATE_STRING(newtx);
|
|
if ((guin < 0) || (guin >= _GP(game).numgui))
|
|
quit("!SetButtonText: invalid GUI number");
|
|
if ((objn < 0) || (objn >= _GP(guis)[guin].GetControlCount()))
|
|
quit("!SetButtonText: invalid object number");
|
|
if (_GP(guis)[guin].GetControlType(objn) != kGUIButton)
|
|
quit("!SetButtonText: specified control is not a button");
|
|
|
|
GUIButton *guil = (GUIButton *)_GP(guis)[guin].GetControl(objn);
|
|
Button_SetText(guil, newtx);
|
|
}
|
|
|
|
|
|
void AnimateButton(int guin, int objn, int view, int loop, int speed, int repeat) {
|
|
if ((guin < 0) || (guin >= _GP(game).numgui))
|
|
quit("!AnimateButton: invalid GUI number");
|
|
if ((objn < 0) || (objn >= _GP(guis)[guin].GetControlCount()))
|
|
quit("!AnimateButton: invalid object number");
|
|
if (_GP(guis)[guin].GetControlType(objn) != kGUIButton)
|
|
quit("!AnimateButton: specified control is not a button");
|
|
|
|
Button_Animate4((GUIButton *)_GP(guis)[guin].GetControl(objn), view, loop, speed, repeat);
|
|
}
|
|
|
|
|
|
int GetButtonPic(int guin, int objn, int ptype) {
|
|
if ((guin < 0) || (guin >= _GP(game).numgui))
|
|
quit("!GetButtonPic: invalid GUI number");
|
|
if ((objn < 0) || (objn >= _GP(guis)[guin].GetControlCount()))
|
|
quit("!GetButtonPic: invalid object number");
|
|
if (_GP(guis)[guin].GetControlType(objn) != kGUIButton)
|
|
quit("!GetButtonPic: specified control is not a button");
|
|
if ((ptype < 0) || (ptype > 3))
|
|
quit("!GetButtonPic: invalid pic type");
|
|
|
|
GUIButton *guil = (GUIButton *)_GP(guis)[guin].GetControl(objn);
|
|
|
|
if (ptype == 0) {
|
|
// currently displayed pic
|
|
if (guil->GetCurrentImage() < 0)
|
|
return guil->GetNormalImage();
|
|
return guil->GetCurrentImage();
|
|
} else if (ptype == 1) {
|
|
// nomal pic
|
|
return guil->GetNormalImage();
|
|
} else if (ptype == 2) {
|
|
// mouseover pic
|
|
return guil->GetMouseOverImage();
|
|
} else { // pushed pic
|
|
return guil->GetPushedImage();
|
|
}
|
|
}
|
|
|
|
void SetButtonPic(int guin, int objn, int ptype, int slotn) {
|
|
if ((guin < 0) || (guin >= _GP(game).numgui))
|
|
quit("!SetButtonPic: invalid GUI number");
|
|
if ((objn < 0) || (objn >= _GP(guis)[guin].GetControlCount()))
|
|
quit("!SetButtonPic: invalid object number");
|
|
if (_GP(guis)[guin].GetControlType(objn) != kGUIButton)
|
|
quit("!SetButtonPic: specified control is not a button");
|
|
if ((ptype < 1) || (ptype > 3))
|
|
quit("!SetButtonPic: invalid pic type");
|
|
|
|
GUIButton *guil = (GUIButton *)_GP(guis)[guin].GetControl(objn);
|
|
if (ptype == 1) {
|
|
Button_SetNormalGraphic(guil, slotn);
|
|
} else if (ptype == 2) {
|
|
// mouseover pic
|
|
Button_SetMouseOverGraphic(guil, slotn);
|
|
} else { // pushed pic
|
|
Button_SetPushedGraphic(guil, slotn);
|
|
}
|
|
}
|
|
|
|
} // namespace AGS3
|