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2026-02-02 04:50:13 +01:00

758 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "ags/engine/ac/asset_helper.h"
#include "ags/shared/ac/audio_clip_type.h"
#include "ags/engine/ac/file.h"
#include "ags/shared/ac/common.h"
#include "ags/engine/ac/game.h"
#include "ags/engine/ac/game_setup.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/engine/ac/global_file.h"
#include "ags/engine/ac/path_helper.h"
#include "ags/engine/ac/runtime_defines.h"
#include "ags/engine/ac/string.h"
#include "ags/engine/ac/dynobj/dynobj_manager.h"
#include "ags/engine/debugging/debug_log.h"
#include "ags/engine/debugging/debugger.h"
#include "ags/engine/platform/base/ags_platform_driver.h"
#include "ags/shared/util/stream.h"
#include "ags/shared/core/asset_manager.h"
#include "ags/shared/core/asset.h"
#include "ags/engine/main/engine.h"
#include "ags/engine/main/game_file.h"
#include "ags/shared/util/directory.h"
#include "ags/shared/util/path.h"
#include "ags/shared/util/string.h"
#include "ags/shared/util/string_utils.h"
#include "ags/shared/debugging/out.h"
#include "ags/engine/script/script_api.h"
#include "ags/engine/script/script_runtime.h"
#include "ags/engine/ac/dynobj/script_string.h"
#include "ags/ags.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace AGS::Shared;
// object-based File routines
int File_Exists(const char *fnmm) {
ResolvedPath rp;
if (!ResolveScriptPath(fnmm, true, rp))
return 0;
if (rp.AssetMgr)
return _GP(AssetMgr)->DoesAssetExist(rp.FullPath);
return (File::IsFile(rp.FullPath) || File::IsFile(rp.AltPath)) ? 1 : 0;
}
int File_Delete(const char *fnmm) {
ResolvedPath rp;
if (!ResolveScriptPath(fnmm, false, rp))
return 0;
if (File::DeleteFile(rp.FullPath))
return 1;
if (_G(errnum) == AL_ENOENT && !rp.AltPath.IsEmpty() && rp.AltPath.Compare(rp.FullPath) != 0)
return File::DeleteFile(rp.AltPath) ? 1 : 0;
return 0;
}
void *sc_OpenFile(const char *fnmm, int mode) {
if ((mode < scFileRead) || (mode > scFileAppend))
quit("!OpenFile: invalid file mode");
sc_File *scf = new sc_File();
if (scf->OpenFile(fnmm, mode) == 0) {
delete scf;
return nullptr;
}
ccRegisterManagedObject(scf, scf);
return scf;
}
const char *File_ResolvePath(const char *fnmm) {
ResolvedPath rp;
ResolveScriptPath(fnmm, true, rp);
// Make path pretty -
String path = Path::MakeAbsolutePath(rp.FullPath);
return CreateNewScriptString(path.GetCStr());
}
void File_Close(sc_File *fil) {
fil->Close();
}
void File_WriteString(sc_File *fil, const char *towrite) {
FileWrite(fil->handle, towrite);
}
void File_WriteInt(sc_File *fil, int towrite) {
FileWriteInt(fil->handle, towrite);
}
void File_WriteRawChar(sc_File *fil, int towrite) {
FileWriteRawChar(fil->handle, towrite);
}
void File_WriteRawInt(sc_File *fil, int towrite) {
Stream *out = get_valid_file_stream_from_handle(fil->handle, "FileWriteRawInt");
out->WriteInt32(towrite);
}
void File_WriteRawLine(sc_File *fil, const char *towrite) {
FileWriteRawLine(fil->handle, towrite);
}
// Reads line of chars until linebreak is met or buffer is filled;
// returns whether reached the end of line (false in case not enough buffer);
// guarantees null-terminator in the buffer.
static bool File_ReadRawLineImpl(sc_File *fil, char *buffer, size_t buf_len) {
if (buf_len == 0) return false;
Stream *in = get_valid_file_stream_from_handle(fil->handle, "File.ReadRawLine");
for (size_t i = 0; i < buf_len - 1; ++i) {
int c = in->ReadByte();
if (c < 0 || c == '\n') // EOF or LF
{
buffer[i] = 0;
return true;
}
if (c == '\r') // CR or CRLF
{
c = in->ReadByte();
// Look for '\n', but it may be missing, which is also a valid case
if (c >= 0 && c != '\n') in->Seek(-1, kSeekCurrent);
buffer[i] = 0;
return true;
}
buffer[i] = c;
}
buffer[buf_len - 1] = 0;
return false; // not enough buffer
}
void File_ReadRawLine(sc_File *fil, char *buffer) {
size_t buflen = check_scstrcapacity(buffer);
File_ReadRawLineImpl(fil, buffer, buflen);
commit_scstr_update(buffer);
}
const char *File_ReadRawLineBack(sc_File *fil) {
char readbuffer[MAX_MAXSTRLEN];
if (File_ReadRawLineImpl(fil, readbuffer, MAX_MAXSTRLEN))
return CreateNewScriptString(readbuffer);
String sbuf = readbuffer;
bool done = false;
while (!done) {
done = File_ReadRawLineImpl(fil, readbuffer, MAX_MAXSTRLEN);
sbuf.Append(readbuffer);
};
return CreateNewScriptString(sbuf.GetCStr());
}
void File_ReadString(sc_File *fil, char *toread) {
FileRead(fil->handle, toread);
}
const char *File_ReadStringBack(sc_File *fil) {
Stream *in = get_valid_file_stream_from_handle(fil->handle, "File.ReadStringBack");
if (in->EOS()) {
return CreateNewScriptString("");
}
size_t lle = (uint32_t)in->ReadInt32();
if (lle == 0) {
debug_script_warn("File.ReadStringBack: file was not written by WriteString");
return CreateNewScriptString("");
}
char *buffer = CreateNewScriptString(lle);
in->Read(buffer, lle);
return buffer;
}
int File_ReadInt(sc_File *fil) {
return FileReadInt(fil->handle);
}
int File_ReadRawChar(sc_File *fil) {
return FileReadRawChar(fil->handle);
}
int File_ReadRawInt(sc_File *fil) {
return FileReadRawInt(fil->handle);
}
int File_Seek(sc_File *fil, int offset, int origin) {
Stream *in = get_valid_file_stream_from_handle(fil->handle, "File.Seek");
return in->Seek(offset, (StreamSeek)origin);
}
int File_GetEOF(sc_File *fil) {
if (fil->handle <= 0)
return 1;
return FileIsEOF(fil->handle);
}
int File_GetError(sc_File *fil) {
if (fil->handle <= 0)
return 1;
return FileIsError(fil->handle);
}
int File_GetPosition(sc_File *fil) {
if (fil->handle <= 0)
return -1;
Stream *stream = get_valid_file_stream_from_handle(fil->handle, "File.Position");
// TODO: a problem is that AGS script does not support unsigned or long int
return (int)stream->GetPosition();
}
const char *File_GetPath(sc_File *fil) {
if (fil->handle <= 0)
return nullptr;
Stream *stream = get_valid_file_stream_from_handle(fil->handle, "File.Path");
return CreateNewScriptString(stream->GetPath());
}
//=============================================================================
const char *GameInstallRootToken = "$INSTALLDIR$";
const char *UserSavedgamesRootToken = "$MYDOCS$";
const char *GameSavedgamesDirToken = "$SAVEGAMEDIR$";
const char *GameDataDirToken = "$APPDATADIR$";
const char *GameAssetToken = "$DATA$";
const char *UserConfigFileToken = "$CONFIGFILE$";
void FixupFilename(char *filename) {
const char *illegal = _G(platform)->GetIllegalFileChars();
for (char *name_ptr = filename; *name_ptr; ++name_ptr) {
if (*name_ptr < ' ') {
*name_ptr = '_';
} else {
for (const char *ch_ptr = illegal; *ch_ptr; ++ch_ptr)
if (*name_ptr == *ch_ptr)
*name_ptr = '_';
}
}
}
String PathFromInstallDir(const String &path) {
if (Path::IsRelativePath(path))
return Path::ConcatPaths(_GP(ResPaths).DataDir, path);
return path;
}
FSLocation PathFromInstallDir(const FSLocation &fsloc) {
if (is_relative_filename(fsloc.FullDir))
return FSLocation(_GP(ResPaths).DataDir).Rebase(fsloc.FullDir);
return fsloc;
}
String PreparePathForWriting(const FSLocation &fsloc, const String &filename) {
if (Directory::CreateAllDirectories(fsloc.BaseDir, fsloc.SubDir))
return Path::ConcatPaths(fsloc.FullDir, filename);
return "";
}
FSLocation GetGlobalUserConfigDir() {
FSLocation dir = _G(platform)->GetUserGlobalConfigDirectory();
if (is_relative_filename(dir.FullDir)) // relative dir is resolved relative to the game data dir
return FSLocation(_GP(ResPaths).DataDir).Rebase(dir.FullDir);
return dir;
}
FSLocation GetGameUserConfigDir() {
FSLocation dir = _G(platform)->GetUserConfigDirectory();
if (is_relative_filename(dir.FullDir)) // relative dir is resolved relative to the game data dir
return FSLocation(_GP(ResPaths).DataDir).Rebase(dir.FullDir);
else if (_GP(usetup).local_user_conf) // directive to use game dir location
return FSLocation(_GP(ResPaths).DataDir);
// For absolute dir, we assume it's a special directory prepared for AGS engine
// and therefore append a game's own subdir
return dir.Concat(_GP(game).saveGameFolderName);
}
// Constructs data dir using rules for default system location
inline FSLocation MakeDefaultDataDir(const FSLocation &def_dir) {
// Relative dir is resolved relative to the game data dir
if (is_relative_filename(def_dir.FullDir))
return FSLocation(_GP(ResPaths).DataDir).Rebase(def_dir.FullDir);
// For absolute dir, we assume it's a special directory prepared for AGS engine
// and therefore amend it with a game's own subdir (to separate files from different games)
return def_dir.Concat(_GP(game).saveGameFolderName);
}
// Constructs data dir using rules for the user-specified location
inline FSLocation MakeUserDataDir(const String &user_dir) {
// If user-set location is inside game dir, then form a relative path
if (is_relative_filename(user_dir))
return FSLocation(_GP(ResPaths).DataDir).Rebase(user_dir);
// Otherwise treat it as an absolute path
return FSLocation(Path::MakeAbsolutePath(user_dir));
}
FSLocation GetGameAppDataDir() {
if (_GP(usetup).shared_data_dir.IsEmpty())
return MakeDefaultDataDir(_G(platform)->GetAllUsersDataDirectory());
return MakeUserDataDir(_GP(usetup).shared_data_dir);
}
FSLocation GetGameUserDataDir() {
if (_GP(usetup).user_data_dir.IsEmpty())
return MakeDefaultDataDir(_G(platform)->GetUserSavedgamesDirectory());
return MakeUserDataDir(_GP(usetup).user_data_dir);
}
bool ResolveScriptPath(const String &orig_sc_path, bool read_only, ResolvedPath &rp) {
rp = ResolvedPath();
// Make sure that the file path has system-compatible form
String sc_path = orig_sc_path;
sc_path.Replace('\\', '/');
// File tokens (they must be the only thing in script path)
if (sc_path.Compare(UserConfigFileToken) == 0) {
auto loc = GetGameUserConfigDir();
rp = ResolvedPath(loc, DefaultConfigFileName);
return true;
}
// Test absolute paths
if (!Path::IsRelativePath(sc_path)) {
if (!read_only) {
debug_script_warn("Attempt to access file '%s' denied (cannot write to absolute path)", sc_path.GetCStr());
return false;
}
rp = ResolvedPath(sc_path);
return true;
}
if (sc_path.CompareLeft(GameAssetToken, strlen(GameAssetToken)) == 0) {
if (!read_only) {
debug_script_warn("Attempt to access file '%s' denied (cannot write to game assets)", orig_sc_path.GetCStr());
return false;
}
rp.FullPath = sc_path.Mid(strlen(GameAssetToken) + 1);
rp.AssetMgr = true;
return true;
}
FSLocation parent_dir;
String child_path;
String alt_path;
if (sc_path.CompareLeft(GameInstallRootToken) == 0) {
if (!read_only) {
debug_script_warn("Attempt to access file '%s' denied (cannot write to game installation directory)",
sc_path.GetCStr());
return false;
}
parent_dir = FSLocation(_GP(ResPaths).DataDir);
child_path = sc_path.Mid(strlen(GameInstallRootToken));
} else if (sc_path.CompareLeft(GameSavedgamesDirToken) == 0) {
parent_dir = get_save_game_directory();
child_path = sc_path.Mid(strlen(GameSavedgamesDirToken));
#if AGS_PLATFORM_SCUMMVM
// Remap "agsgame.*"
const char *agsSavePrefix = "/agssave.";
if (child_path.CompareLeft(agsSavePrefix) == 0) {
debugC(::AGS::kDebugFilePath, "Remapping agssave.* to ScummVM savegame files");
String suffix = child_path.Mid(strlen(agsSavePrefix));
if (suffix.CompareLeft("*") == 0) {
Common::String file_name = ::AGS::g_vm->getSaveStateName(999);
Common::replace(file_name, "999", "*");
child_path = file_name;
} else {
int slotNum = suffix.ToInt();
child_path = ::AGS::g_vm->getSaveStateName(slotNum);
}
}
#endif
} else if (sc_path.CompareLeft(GameDataDirToken) == 0) {
#if AGS_PLATFORM_SCUMMVM
// the shared data dir should be remapped to the savedir otherwise some games
// are unable to create additional files
debugC(::AGS::kDebugFilePath, "Remapping %s to save folder", GameDataDirToken);
parent_dir = get_save_game_directory();
child_path = sc_path.Mid(strlen(GameSavedgamesDirToken));
#else
parent_dir = GetGameAppDataDir();
child_path = sc_path.Mid(strlen(GameDataDirToken));
#endif
} else {
child_path = sc_path;
// For cases where a file is trying to write to a game path, always remap
// it to write to a savefile. For normal reading, we thus need to give
// preference to any save file with a given name before looking in the
// game folder. This for example fixes an issue with The Blackwell Legacy,
// which wants to create a new prog.bwl in the game folder
parent_dir = FSLocation(SAVE_FOLDER_PREFIX);
if (read_only)
alt_path = Path::ConcatPaths(_GP(ResPaths).DataDir, sc_path);
}
// Sometimes we have multiple consecutive slashes or backslashes.
// Remove all of them at the start of the child path.
while (!child_path.IsEmpty() && (child_path[0u] == '\\' || child_path[0u] == '/'))
child_path.ClipLeft(1);
#if AGS_PLATFORM_SCUMMVM
// For files on savepath, always ensure it starts with the game target prefix to avoid
// conflicts (as we usually have the same save dir for all games).
// Also flatten the path if needed as we do not support subdirectories in the save folder.
if (parent_dir.BaseDir == SAVE_FOLDER_PREFIX) {
debugC(::AGS::kDebugFilePath, "Adding ScummVM game target prefix and flatten path");
child_path.Replace('/', '-');
String gameTarget = ConfMan.getActiveDomainName();
// When in Quest for Glory II "import a hero" window, don't add the gamename prefix when listing saves. This way
// we can show saves created by the Sierra games
if (strcmp(_GP(game).guid, "{a46a9171-f6f9-456c-9b2b-a509b560ddc0}") || !(_G(displayed_room) == 1) || !read_only) {
if (child_path.CompareLeftNoCase(gameTarget) != 0)
child_path = String::FromFormat("%s-%s", gameTarget.GetCStr(), child_path.GetCStr());
} else {
debug("ResolveScriptPath: Skipping gameprefix for QfG2AGDI!");
}
}
#else
// Create a proper ResolvedPath with FSLocation separating base location
// (which the engine is not allowed to create) and sub-dirs (created by the engine).
parent_dir = parent_dir.Concat(Path::GetDirectoryPath(child_path));
child_path = Path::GetFilename(child_path);
#endif
ResolvedPath test_rp = ResolvedPath(parent_dir, child_path, alt_path);
// don't allow write operations for relative paths outside game dir
if (!read_only) {
if (!Path::IsSameOrSubDir(test_rp.Loc.FullDir, test_rp.FullPath)) {
debug_script_warn("Attempt to access file '%s' denied (outside of game directory)", sc_path.GetCStr());
return false;
}
}
rp = test_rp;
debugC(::AGS::kDebugFilePath, "Final path: %s", rp.FullPath.GetCStr());
if (!rp.AltPath.IsEmpty())
debugC(::AGS::kDebugFilePath, "Alt path: %s", rp.AltPath.GetCStr());
return true;
}
bool ResolveWritePathAndCreateDirs(const String &sc_path, ResolvedPath &rp) {
if (!ResolveScriptPath(sc_path, false, rp))
return false;
if (!rp.Loc.SubDir.IsEmpty() &&
!Directory::CreateAllDirectories(rp.Loc.BaseDir, rp.Loc.SubDir)) {
debug_script_warn("ResolveScriptPath: failed to create all subdirectories: %s", rp.FullPath.GetCStr());
return false;
}
return true;
}
bool CreateFSDirs(const FSLocation &fs) {
return Directory::CreateAllDirectories(fs.BaseDir, fs.FullDir);
}
//
// AGS custom PACKFILE callbacks, that use our own Stream object
//
static int ags_pf_fclose(void *userdata) {
delete(AGS_PACKFILE_OBJ *)userdata;
return 0;
}
static int ags_pf_getc(void *userdata) {
AGS_PACKFILE_OBJ *obj = (AGS_PACKFILE_OBJ *)userdata;
if (obj->remains > 0) {
obj->remains--;
return obj->stream->ReadByte();
}
return -1;
}
static int ags_pf_ungetc(int /*c*/, void * /*userdata*/) {
return -1; // we do not want to support this
}
static long ags_pf_fread(void *p, long n, void *userdata) {
AGS_PACKFILE_OBJ *obj = (AGS_PACKFILE_OBJ *)userdata;
if (obj->remains > 0) {
size_t read = MIN(obj->remains, (size_t)n);
obj->remains -= read;
return obj->stream->Read(p, read);
}
return -1;
}
static int ags_pf_putc(int /*c*/, void * /*userdata*/) {
return -1; // don't support write
}
static long ags_pf_fwrite(AL_CONST void * /*p*/, long /*n*/, void * /*userdata*/) {
return -1; // don't support write
}
static int ags_pf_fseek(void * /*userdata*/, int /*offset*/) {
return -1; // don't support seek
}
static int ags_pf_feof(void *userdata) {
return ((AGS_PACKFILE_OBJ *)userdata)->remains == 0;
}
static int ags_pf_ferror(void *userdata) {
return ((AGS_PACKFILE_OBJ *)userdata)->stream->GetError() ? 1 : 0;
}
// Custom PACKFILE callback table
static PACKFILE_VTABLE ags_packfile_vtable = {
ags_pf_fclose,
ags_pf_getc,
ags_pf_ungetc,
ags_pf_fread,
ags_pf_putc,
ags_pf_fwrite,
ags_pf_fseek,
ags_pf_feof,
ags_pf_ferror
};
//
PACKFILE *PackfileFromAsset(const AssetPath &path) {
Stream *asset_stream = _GP(AssetMgr)->OpenAsset(path);
if (!asset_stream) return nullptr;
const size_t asset_size = asset_stream->GetLength();
if (asset_size == 0) return nullptr;
AGS_PACKFILE_OBJ *obj = new AGS_PACKFILE_OBJ;
obj->stream.reset(asset_stream);
obj->asset_size = asset_size;
obj->remains = asset_size;
return pack_fopen_vtable(&ags_packfile_vtable, obj);
}
String find_assetlib(const String &filename) {
String libname = File::FindFileCI(_GP(ResPaths).DataDir, filename);
if (AssetManager::IsDataFile(libname))
return libname;
if (!_GP(ResPaths).DataDir2.IsEmpty() &&
Path::ComparePaths(_GP(ResPaths).DataDir, _GP(ResPaths).DataDir2) != 0) {
// Hack for running in Debugger
libname = File::FindFileCI(_GP(ResPaths).DataDir2, filename);
if (AssetManager::IsDataFile(libname))
return libname;
}
return "";
}
AssetPath get_audio_clip_assetpath(int /*bundling_type*/, const String &filename) {
// NOTE: bundling_type is ignored now
return AssetPath(filename, "audio");
}
AssetPath get_voice_over_assetpath(const String &filename) {
return AssetPath(filename, "voice");
}
ScriptFileHandle *check_valid_file_handle_ptr(Stream *stream_ptr, const char *operation_name) {
if (stream_ptr) {
for (int i = 0; i < _G(num_open_script_files); ++i) {
if (stream_ptr == _G(valid_handles)[i].stream.get()) {
return &_G(valid_handles)[i];
}
}
}
String exmsg = String::FromFormat("!%s: invalid file handle; file not previously opened or has been closed", operation_name);
quit(exmsg);
return nullptr;
}
ScriptFileHandle *check_valid_file_handle_int32(int32_t handle, const char *operation_name) {
if (handle > 0) {
for (int i = 0; i < _G(num_open_script_files); ++i) {
if (handle == _G(valid_handles)[i].handle) {
return &_G(valid_handles)[i];
}
}
}
String exmsg = String::FromFormat("!%s: invalid file handle; file not previously opened or has been closed", operation_name);
quit(exmsg);
return nullptr;
}
Stream *get_valid_file_stream_from_handle(int32_t handle, const char *operation_name) {
ScriptFileHandle *sc_handle = check_valid_file_handle_int32(handle, operation_name);
return sc_handle ? sc_handle->stream.get() : nullptr;
}
//=============================================================================
//
// Script API Functions
//
//=============================================================================
// int (const char *fnmm)
RuntimeScriptValue Sc_File_Delete(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_POBJ(File_Delete, const char);
}
// int (const char *fnmm)
RuntimeScriptValue Sc_File_Exists(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_POBJ(File_Exists, const char);
}
// void *(const char *fnmm, int mode)
RuntimeScriptValue Sc_sc_OpenFile(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJAUTO_POBJ_PINT(sc_File, sc_OpenFile, const char);
}
RuntimeScriptValue Sc_File_ResolvePath(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJ_POBJ(const char, _GP(myScriptStringImpl), File_ResolvePath, const char);
}
// void (sc_File *fil)
RuntimeScriptValue Sc_File_Close(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID(sc_File, File_Close);
}
// int (sc_File *fil)
RuntimeScriptValue Sc_File_ReadInt(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(sc_File, File_ReadInt);
}
// int (sc_File *fil)
RuntimeScriptValue Sc_File_ReadRawChar(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(sc_File, File_ReadRawChar);
}
// int (sc_File *fil)
RuntimeScriptValue Sc_File_ReadRawInt(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(sc_File, File_ReadRawInt);
}
// void (sc_File *fil, char* buffer)
RuntimeScriptValue Sc_File_ReadRawLine(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_POBJ(sc_File, File_ReadRawLine, char);
}
// const char* (sc_File *fil)
RuntimeScriptValue Sc_File_ReadRawLineBack(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_OBJ(sc_File, const char, _GP(myScriptStringImpl), File_ReadRawLineBack);
}
// void (sc_File *fil, char *toread)
RuntimeScriptValue Sc_File_ReadString(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_POBJ(sc_File, File_ReadString, char);
}
// const char* (sc_File *fil)
RuntimeScriptValue Sc_File_ReadStringBack(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_OBJ(sc_File, const char, _GP(myScriptStringImpl), File_ReadStringBack);
}
// void (sc_File *fil, int towrite)
RuntimeScriptValue Sc_File_WriteInt(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(sc_File, File_WriteInt);
}
// void (sc_File *fil, int towrite)
RuntimeScriptValue Sc_File_WriteRawChar(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(sc_File, File_WriteRawChar);
}
RuntimeScriptValue Sc_File_WriteRawInt(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(sc_File, File_WriteRawInt);
}
// void (sc_File *fil, const char *towrite)
RuntimeScriptValue Sc_File_WriteRawLine(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_POBJ(sc_File, File_WriteRawLine, const char);
}
// void (sc_File *fil, const char *towrite)
RuntimeScriptValue Sc_File_WriteString(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_POBJ(sc_File, File_WriteString, const char);
}
RuntimeScriptValue Sc_File_Seek(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT_PINT2(sc_File, File_Seek);
}
// int (sc_File *fil)
RuntimeScriptValue Sc_File_GetEOF(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(sc_File, File_GetEOF);
}
// int (sc_File *fil)
RuntimeScriptValue Sc_File_GetError(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(sc_File, File_GetError);
}
RuntimeScriptValue Sc_File_GetPosition(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(sc_File, File_GetPosition);
}
RuntimeScriptValue Sc_File_GetPath(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_OBJ(sc_File, const char, _GP(myScriptStringImpl), File_GetPath);
}
void RegisterFileAPI() {
ScFnRegister file_api[] = {
{"File::Delete^1", API_FN_PAIR(File_Delete)},
{"File::Exists^1", API_FN_PAIR(File_Exists)},
{"File::Open^2", API_FN_PAIR(sc_OpenFile)},
{"File::ResolvePath^1", API_FN_PAIR(File_ResolvePath)},
{"File::Close^0", API_FN_PAIR(File_Close)},
{"File::ReadInt^0", API_FN_PAIR(File_ReadInt)},
{"File::ReadRawChar^0", API_FN_PAIR(File_ReadRawChar)},
{"File::ReadRawInt^0", API_FN_PAIR(File_ReadRawInt)},
{"File::ReadRawLine^1", API_FN_PAIR(File_ReadRawLine)},
{"File::ReadRawLineBack^0", API_FN_PAIR(File_ReadRawLineBack)},
{"File::ReadString^1", API_FN_PAIR(File_ReadString)},
{"File::ReadStringBack^0", API_FN_PAIR(File_ReadStringBack)},
{"File::WriteInt^1", API_FN_PAIR(File_WriteInt)},
{"File::WriteRawChar^1", API_FN_PAIR(File_WriteRawChar)},
{"File::WriteRawInt^1", API_FN_PAIR(File_WriteRawInt)},
{"File::WriteRawLine^1", API_FN_PAIR(File_WriteRawLine)},
{"File::WriteString^1", API_FN_PAIR(File_WriteString)},
{"File::Seek^2", API_FN_PAIR(File_Seek)},
{"File::get_EOF", API_FN_PAIR(File_GetEOF)},
{"File::get_Error", API_FN_PAIR(File_GetError)},
{"File::get_Position", API_FN_PAIR(File_GetPosition)},
{"File::get_Path", API_FN_PAIR(File_GetPath)},
};
ccAddExternalFunctions361(file_api);
}
} // namespace AGS3