Files
2026-02-02 04:50:13 +01:00

352 lines
8.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "audio/mixer.h"
#include "audio/softsynth/pcspk.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "common/random.h"
#include "agi/preagi/preagi.h"
#include "agi/graphics.h"
namespace Agi {
PreAgiEngine::PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBase(syst, gameDesc) {
// Setup mixer
syncSoundSettings();
memset(&_debug, 0, sizeof(struct AgiDebug));
}
void PreAgiEngine::initialize() {
initRenderMode();
_font = new GfxFont(this);
_gfx = new GfxMgr(this, _font);
_font->init();
//_game._vm->_text->charAttrib_Set(15, 0);
_defaultColor = IDA_DEFAULT;
//_game._vm->_text->configureScreen(0); // hardcoded
_gfx->initVideo();
_speaker = new Audio::PCSpeaker();
_speaker->init();
debugC(2, kDebugLevelMain, "Detect game");
// clear all resources and events
for (int i = 0; i < MAX_DIRECTORY_ENTRIES; i++) {
_game.pictures[i].reset();
_game.sounds[i] = nullptr; // _game.sounds contains pointers now
_game.dirPic[i].reset();
_game.dirSound[i].reset();
}
}
PreAgiEngine::~PreAgiEngine() {
delete _speaker;
delete _gfx;
delete _font;
}
int PreAgiEngine::rnd(int max) {
return (_rnd->getRandomNumber(max - 1) + 1);
}
// Screen functions
void PreAgiEngine::clearScreen(int attr, bool overrideDefault) {
if (overrideDefault)
_defaultColor = attr;
_gfx->clearDisplay((attr & 0xF0) / 0x10);
}
void PreAgiEngine::clearGfxScreen(int attr) {
_gfx->drawDisplayRect(0, 0, DISPLAY_DEFAULT_WIDTH - 1, IDI_MAX_ROW_PIC * 8 - 1, (attr & 0xF0) / 0x10);
}
byte PreAgiEngine::getWhite() const {
switch (_renderMode) {
case Common::kRenderCGA:
return 3;
case Common::kRenderHercA:
case Common::kRenderHercG:
return 1;
default:
return 15;
}
}
// String functions
void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) {
if (attr == kColorDefault)
attr = _defaultColor;
byte foreground = attr & 0x0f;
byte background = attr >> 4;
// Simplistic CGA and Hercules mapping that handles all text
// in Mickey and Winnie. Troll text is handled correctly in
// graphics mode, but the original switched to CGA 16 color
// text mode for some parts, and we are not doing that.
switch (_renderMode) {
case Common::kRenderCGA:
// Map non-black text to white
if (foreground != 0) {
foreground = 3;
}
// Map white background to white
if (background == 15) {
background = 3;
}
break;
case Common::kRenderHercA:
case Common::kRenderHercG:
// Map non-black text to amber/green
if (foreground != 0) {
foreground = 1;
}
// Map white background to amber/green,
// all others to black
if (background == 0x0f) {
background = 1;
} else {
background = 0;
}
break;
default:
break;
}
const int stringLength = (int)strlen(buffer);
for (int iChar = 0; iChar < stringLength; iChar++) {
int code = buffer[iChar];
switch (code) {
case '\n':
case '\r': // winnie
case 0x8D:
if (++row == 200 / 8) return;
col = 0;
break;
case '|':
// swap attribute nibbles
break;
default:
_gfx->drawCharacter(row, col, code, foreground, background, false);
if (++col == 320 / 8) {
col = 0;
if (++row == 200 / 8) return;
}
}
}
}
void PreAgiEngine::clearTextArea() {
int start = IDI_MAX_ROW_PIC;
if (getGameID() == GID_TROLL)
start = 21;
for (int row = start; row < 200 / 8; row++) {
clearRow(row);
}
}
void PreAgiEngine::clearRow(int row) {
drawStr(row, 0, IDA_DEFAULT, " "); // 40 spaces
}
void PreAgiEngine::printStr(const char *szMsg) {
clearTextArea();
drawStr(21, 0, IDA_DEFAULT, szMsg);
_system->updateScreen();
}
void PreAgiEngine::XOR80(char *buffer) {
for (size_t i = 0; i < strlen(buffer); i++)
if (buffer[i] & 0x80)
buffer[i] ^= 0x80;
}
void PreAgiEngine::printStrXOR(char *szMsg) {
XOR80(szMsg);
printStr(szMsg);
}
// Input functions
int PreAgiEngine::getSelection(SelectionTypes type) {
Common::Event event;
while (!shouldQuit()) {
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_RETURN_TO_LAUNCHER:
case Common::EVENT_QUIT:
return 0;
case Common::EVENT_RBUTTONUP:
return 0;
case Common::EVENT_LBUTTONUP:
if (type == kSelYesNo || type == kSelAnyKey || type == kSelBackspace)
return 1;
break;
case Common::EVENT_KEYDOWN:
if (event.kbd.flags & Common::KBD_NON_STICKY) {
break;
}
switch (event.kbd.keycode) {
case Common::KEYCODE_y:
if (type == kSelYesNo)
return 1;
break;
case Common::KEYCODE_n:
if (type == kSelYesNo)
return 0;
break;
case Common::KEYCODE_ESCAPE:
if (type == kSelNumber || type == kSelAnyKey)
return 0;
break;
case Common::KEYCODE_1:
case Common::KEYCODE_2:
case Common::KEYCODE_3:
case Common::KEYCODE_4:
case Common::KEYCODE_5:
case Common::KEYCODE_6:
case Common::KEYCODE_7:
case Common::KEYCODE_8:
case Common::KEYCODE_9:
if (type == kSelNumber)
return event.kbd.keycode - Common::KEYCODE_1 + 1;
break;
case Common::KEYCODE_SPACE:
if (type == kSelSpace)
return 1;
break;
case Common::KEYCODE_BACKSPACE:
if (type == kSelBackspace)
return 0;
break;
default:
break;
}
if (type == kSelYesNo) {
return 2;
} else if (type == kSelNumber) {
return 10;
} else if (type == kSelAnyKey || type == kSelBackspace) {
return 1;
}
break;
default:
break;
}
}
_system->updateScreen();
_system->delayMillis(10);
}
return 0;
}
bool PreAgiEngine::playSpeakerNote(int16 frequency, int32 length, WaitOptions options) {
// play note, unless this is a pause
if (frequency != 0) {
_speaker->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length);
}
// wait for note length
bool completed = wait(length, options);
// stop note if the wait was interrupted
if (!completed) {
if (frequency != 0) {
_speaker->stop();
}
}
return completed;
}
// A wait function that updates the screen, optionally allows events to be
// processed, and optionally allows keyboard and mouse events to interrupt
// the wait. Processing events keeps the program window responsive, but for
// very short delays it may be better to not process events so that they
// are buffered and not lost.
bool PreAgiEngine::wait(uint32 delay, WaitOptions options) {
Common::Event event;
uint32 startTime = _system->getMillis();
bool processEvents = (options & kWaitProcessEvents) != 0;
bool allowInterrupt = (options == kWaitAllowInterrupt);
while (!shouldQuit()) {
// process events
if (processEvents) {
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
// don't interrupt if a modifier is pressed
if (event.kbd.flags & Common::KBD_NON_STICKY) {
continue;
}
// fall through
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
if (!allowInterrupt) {
continue;
}
// fall through
case Common::EVENT_RETURN_TO_LAUNCHER:
case Common::EVENT_QUIT:
return false; // interrupted by quit or input
default:
break;
}
}
}
if (_system->getMillis() - startTime >= delay) {
return true; // delay completed
}
_system->updateScreen();
_system->delayMillis(10);
}
return false; // interrupted by quit
}
} // End of namespace Agi