Files
scummvm-cursorfix/engines/agds/mouseMap.cpp
2026-02-02 04:50:13 +01:00

107 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "agds/mouseMap.h"
#include "agds/agds.h"
#include "agds/object.h"
#include "agds/region.h"
namespace AGDS {
int MouseMap::findFree() const {
for (int i = 0, n = _mouseRegions.size(); i != n; ++i) {
auto &region = _mouseRegions[i];
if (!region)
return i;
}
error("no mouse region available");
}
int MouseMap::add(MouseRegion area) {
auto id = findFree();
auto &region = _mouseRegions[id];
region.reset(new MouseRegion(Common::move(area)));
region->id = id;
return id;
}
void MouseMap::hideInactive(AGDSEngine *engine, Common::Point pos) {
for (auto &region : _mouseRegions) {
if (!region || !region->enabled)
continue;
if (_disabled) {
region->hide(engine);
} else if (engine->userEnabled()) {
if (!region->region->pointIn(pos)) {
region->hide(engine);
} else if (!region->visible) {
region->show(engine);
return;
}
}
}
}
MouseRegion *MouseMap::find(int id) {
for (auto &region : _mouseRegions) {
if (region && region->id == id)
return region.get();
}
return nullptr;
}
void MouseMap::remove(int id) {
auto &region = _mouseRegions[id];
if (!region) {
warning("removing non-existent mouse region %d", id);
return;
}
region->disable();
region.reset();
}
void MouseRegion::show(AGDSEngine *engine) {
if (visible)
return;
visible = true;
debug("calling mouseArea[%d].onEnter: %s", id, onEnter.c_str());
engine->runObject(onEnter);
}
void MouseRegion::hide(AGDSEngine *engine) {
if (!visible)
return;
visible = false;
debug("calling mouseArea[%d].onLeave: %s...", id, onLeave.c_str());
engine->runObject(onLeave);
}
void MouseMap::hideAll(AGDSEngine *engine) {
for (auto &region : _mouseRegions)
if (region)
region->hide(engine);
}
} // End of namespace AGDS