107 lines
2.6 KiB
C++
107 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "agds/mouseMap.h"
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#include "agds/agds.h"
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#include "agds/object.h"
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#include "agds/region.h"
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namespace AGDS {
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int MouseMap::findFree() const {
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for (int i = 0, n = _mouseRegions.size(); i != n; ++i) {
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auto ®ion = _mouseRegions[i];
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if (!region)
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return i;
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}
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error("no mouse region available");
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}
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int MouseMap::add(MouseRegion area) {
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auto id = findFree();
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auto ®ion = _mouseRegions[id];
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region.reset(new MouseRegion(Common::move(area)));
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region->id = id;
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return id;
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}
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void MouseMap::hideInactive(AGDSEngine *engine, Common::Point pos) {
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for (auto ®ion : _mouseRegions) {
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if (!region || !region->enabled)
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continue;
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if (_disabled) {
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region->hide(engine);
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} else if (engine->userEnabled()) {
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if (!region->region->pointIn(pos)) {
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region->hide(engine);
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} else if (!region->visible) {
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region->show(engine);
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return;
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}
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}
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}
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}
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MouseRegion *MouseMap::find(int id) {
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for (auto ®ion : _mouseRegions) {
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if (region && region->id == id)
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return region.get();
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}
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return nullptr;
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}
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void MouseMap::remove(int id) {
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auto ®ion = _mouseRegions[id];
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if (!region) {
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warning("removing non-existent mouse region %d", id);
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return;
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}
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region->disable();
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region.reset();
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}
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void MouseRegion::show(AGDSEngine *engine) {
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if (visible)
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return;
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visible = true;
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debug("calling mouseArea[%d].onEnter: %s", id, onEnter.c_str());
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engine->runObject(onEnter);
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}
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void MouseRegion::hide(AGDSEngine *engine) {
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if (!visible)
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return;
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visible = false;
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debug("calling mouseArea[%d].onLeave: %s...", id, onLeave.c_str());
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engine->runObject(onLeave);
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}
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void MouseMap::hideAll(AGDSEngine *engine) {
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for (auto ®ion : _mouseRegions)
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if (region)
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region->hide(engine);
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}
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} // End of namespace AGDS
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