Files
scummvm-cursorfix/engines/agds/metaengine.cpp
2026-02-02 04:50:13 +01:00

90 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "agds/agds.h"
#include "agds/object.h"
#include "base/plugins.h"
#include "common/savefile.h"
#include "common/system.h"
#include "engines/advancedDetector.h"
class AGDSMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
public:
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
bool hasFeature(MetaEngineFeature f) const override {
switch (f) {
case kSimpleSavesNames:
return true;
default:
return false;
}
}
const char *getName() const override {
return "agds";
}
int getMaximumSaveSlot() const override {
return 24;
}
SaveStateList listSaves(const char *target) const override {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern(getSavegameFilePattern(target));
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
SaveStateDescriptor desc;
desc.setSaveSlot(slotNum);
desc.setDescription(*file);
if (slotNum == getAutosaveSlot())
desc.setWriteProtectedFlag(true);
saveList.push_back(desc);
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
};
Common::Error AGDSMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new AGDS::AGDSEngine(syst, desc);
return Common::Error(Common::kNoError);
}
#if PLUGIN_ENABLED_DYNAMIC(AGDS)
REGISTER_PLUGIN_DYNAMIC(AGDS, PLUGIN_TYPE_ENGINE, AGDSMetaEngine);
#else
REGISTER_PLUGIN_STATIC(AGDS, PLUGIN_TYPE_ENGINE, AGDSMetaEngine);
#endif