/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "agds/agds.h" #include "agds/object.h" #include "base/plugins.h" #include "common/savefile.h" #include "common/system.h" #include "engines/advancedDetector.h" class AGDSMetaEngine : public AdvancedMetaEngine { public: Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; bool hasFeature(MetaEngineFeature f) const override { switch (f) { case kSimpleSavesNames: return true; default: return false; } } const char *getName() const override { return "agds"; } int getMaximumSaveSlot() const override { return 24; } SaveStateList listSaves(const char *target) const override { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern(getSavegameFilePattern(target)); filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 2 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 2); if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) { SaveStateDescriptor desc; desc.setSaveSlot(slotNum); desc.setDescription(*file); if (slotNum == getAutosaveSlot()) desc.setWriteProtectedFlag(true); saveList.push_back(desc); } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } }; Common::Error AGDSMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new AGDS::AGDSEngine(syst, desc); return Common::Error(Common::kNoError); } #if PLUGIN_ENABLED_DYNAMIC(AGDS) REGISTER_PLUGIN_DYNAMIC(AGDS, PLUGIN_TYPE_ENGINE, AGDSMetaEngine); #else REGISTER_PLUGIN_STATIC(AGDS, PLUGIN_TYPE_ENGINE, AGDSMetaEngine); #endif