61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef FONT_H
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#define FONT_H
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#include "common/ptr.h"
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#include "graphics/font.h"
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namespace Graphics {
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class ManagedSurface;
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}
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namespace AGDS {
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class Font : public Graphics::Font {
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Common::ScopedPtr<Graphics::ManagedSurface> _surface;
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int _glyphW, _glyphH;
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int _cellW, _cellH;
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uint8 _width[0x100];
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public:
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Font(Graphics::ManagedSurface *surface, int gw, int gh);
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virtual int getFontHeight() const {
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return _glyphH;
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}
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virtual int getMaxCharWidth() const {
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return _glyphW;
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}
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virtual int getCharWidth(uint32 chr) const {
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return chr < 0x100 ? _width[chr] : 0;
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}
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virtual void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const;
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};
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} // End of namespace AGDS
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#endif /* AGDS_FONT_H */
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