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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef FONT_H
#define FONT_H
#include "common/ptr.h"
#include "graphics/font.h"
namespace Graphics {
class ManagedSurface;
}
namespace AGDS {
class Font : public Graphics::Font {
Common::ScopedPtr<Graphics::ManagedSurface> _surface;
int _glyphW, _glyphH;
int _cellW, _cellH;
uint8 _width[0x100];
public:
Font(Graphics::ManagedSurface *surface, int gw, int gh);
virtual int getFontHeight() const {
return _glyphH;
}
virtual int getMaxCharWidth() const {
return _glyphW;
}
virtual int getCharWidth(uint32 chr) const {
return chr < 0x100 ? _width[chr] : 0;
}
virtual void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const;
};
} // End of namespace AGDS
#endif /* AGDS_FONT_H */