/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef FONT_H #define FONT_H #include "common/ptr.h" #include "graphics/font.h" namespace Graphics { class ManagedSurface; } namespace AGDS { class Font : public Graphics::Font { Common::ScopedPtr _surface; int _glyphW, _glyphH; int _cellW, _cellH; uint8 _width[0x100]; public: Font(Graphics::ManagedSurface *surface, int gw, int gh); virtual int getFontHeight() const { return _glyphH; } virtual int getMaxCharWidth() const { return _glyphW; } virtual int getCharWidth(uint32 chr) const { return chr < 0x100 ? _width[chr] : 0; } virtual void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const; }; } // End of namespace AGDS #endif /* AGDS_FONT_H */