Files
scummvm-cursorfix/engines/agds/detection.cpp
2026-02-02 04:50:13 +01:00

51 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/advancedDetector.h"
static const PlainGameDescriptor agdsGames[] = {
{"nibiru", "NiBiRu: Age of Secrets"},
{"black-mirror", "Black Mirror"},
{0, 0}};
#include "agds/detection_tables.h"
class AGDSMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
public:
AGDSMetaEngineDetection() : AdvancedMetaEngineDetection(AGDS::gameDescriptions, agdsGames) {
_maxScanDepth = 1;
}
const char *getName() const override {
return "agds";
}
const char *getEngineName() const override {
return "AGDS Engine";
}
const char *getOriginalCopyright() const override {
return "AGDS (C) Future Games";
}
};
REGISTER_PLUGIN_STATIC(AGDS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AGDSMetaEngineDetection);