291 lines
7.7 KiB
C++
291 lines
7.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "agds/animation.h"
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#include "agds/agds.h"
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#include "agds/object.h"
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#include "agds/resourceManager.h"
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#include "common/debug.h"
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#include "common/textconsole.h"
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#include "graphics/managed_surface.h"
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#include "video/flic_decoder.h"
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namespace AGDS {
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Animation::Animation(AGDSEngine *engine, const Common::String &name) : _engine(engine), _name(name), _flic(), _frame(), _scaledFrame(),
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_frames(0), _loop(false), _cycles(1), _phaseVarControlled(false),
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_phase(0), _paused(false), _speed(100), _z(0), _rotation(0),
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_delay(0), _random(0), _scale(1), _onScreen(true),
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_visibleHeight(0), _visibleCenter(0) {
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}
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Animation::~Animation() {
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freeFrame();
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}
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void Animation::freeScaledFrame() {
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if (_scaledFrame) {
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_scaledFrame->free();
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_scaledFrame.reset();
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}
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}
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void Animation::freeFrame() {
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freeScaledFrame();
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if (_frame) {
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_frame->free();
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_frame.reset();
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}
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}
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bool Animation::load(Common::SeekableReadStream *stream, const Common::String &fname) {
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if (_phaseVarControlled) {
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if (_phaseVar.empty()) {
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warning("phase var controlled animation with no phase var");
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_phaseVarControlled = false;
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return false;
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}
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if (_loop) {
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warning("phase var controller animation with loop, resetting");
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_loop = false;
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}
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if (_cycles > 1) {
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warning("phase var controller animation with cycles, resetting");
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_cycles = 1;
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}
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if (_random) {
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warning("phase var controller animation with random, resetting");
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_random = false;
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}
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if (_delay > 0) {
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warning("phase var controller animation with delay, resetting");
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_delay = 0;
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}
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}
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_flic.reset();
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auto is_bmp = ResourceManager::IsBMP(*stream);
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if (fname.hasSuffixIgnoreCase(".bmp") || is_bmp) {
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_frame.reset(_engine->loadPicture(fname));
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rescaleCurrentFrame();
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_frames = 1;
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return true;
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}
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Video::FlicDecoder *flic = new Video::FlicDecoder;
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if (flic->loadStream(stream)) {
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_frames = flic->getFrameCount();
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_flic.reset(flic);
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decodeNextFrame();
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return true;
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} else {
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_frames = 0;
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return false;
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}
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}
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void Animation::scale(float scale) {
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if (scale != _scale) {
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debug("changing scale to %g", scale);
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_scale = scale;
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rescaleCurrentFrame();
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}
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}
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void Animation::rescaleCurrentFrame() {
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if (!_frame)
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return;
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freeScaledFrame();
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if (_rotation != 0) {
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Graphics::TransformStruct transform(_scale * 100, _scale * 100, 90 * _rotation, _frame->w / 2, _frame->h / 2, Graphics::TSpriteBlendMode::BLEND_NORMAL, Graphics::kDefaultRgbaMod);
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_scaledFrame.reset(_frame->rotoscale(transform));
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} else if (_scale != 1) {
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_scaledFrame.reset(_frame->scale(_frame->w * _scale, _frame->h * _scale, true));
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}
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auto *frame = _scaledFrame ? _scaledFrame.get() : _frame.get();
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if (frame) {
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uint h = frame->h, w = frame->w;
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_visibleHeight = 0;
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uint minX = w, maxX = 0;
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for (uint i = 0; i != h; ++i) {
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uint y = h - 1 - i;
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auto *ptr = static_cast<uint32 *>(frame->getBasePtr(0, y));
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for (uint x = 0; x != w; ++x) {
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uint8 a, r, g, b;
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frame->format.colorToARGB(*ptr++, a, r, g, b);
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if (a != 0) {
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if (h - i > _visibleHeight)
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_visibleHeight = h - i;
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if (x > maxX)
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maxX = x;
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else if (x < minX)
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minX = x;
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}
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}
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}
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_visibleCenter = minX < maxX ? (maxX + minX) / 2 : 0;
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}
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}
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void Animation::decodeNextFrame() {
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if (ended()) {
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_phase = 0;
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_flic->rewind();
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}
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auto frame = _flic->decodeNextFrame();
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if (!frame) {
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debug("frame of %s couldn't be decoded, process: %s, phase var: %s, at end: %d", _name.c_str(), _process.c_str(), _phaseVar.c_str(), _flic->endOfVideo());
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warning("frame of %s couldn't be decoded, process: %s, phase var: %s, at end: %d", _name.c_str(), _process.c_str(), _phaseVar.c_str(), _flic->endOfVideo());
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return;
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}
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freeFrame();
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_delay = _flic->getCurFrameDelay() * _speed / 4000; // 40 == 1000 / 25, 25 fps
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_frame.reset(_engine->convertToTransparent(frame->convertTo(_engine->pixelFormat(), _flic->getPalette())));
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rescaleCurrentFrame();
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++_phase;
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}
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void Animation::rewind() {
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_phase = 0;
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_flic->rewind();
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}
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void Animation::onScreen(bool onScreen) {
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_onScreen = onScreen;
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}
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bool Animation::tick() {
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if (!_flic && _frame) { // static frame
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return true;
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}
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if (_paused || !_frame || (_phaseVarControlled && !_onScreen)) {
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return true;
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}
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if (_phaseVarControlled && _engine->getGlobal(_phaseVar) == -2) {
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debug("phase var %s signalled deleting of animation", _phaseVar.c_str());
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freeFrame();
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return false;
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}
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if (_delay > 0) {
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--_delay;
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return true;
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}
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bool eov = _phase >= _frames;
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if (!_phaseVar.empty() && eov) {
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_engine->setGlobal(_phaseVar, -1);
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onScreen(false);
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return true;
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}
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if (!eov) {
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decodeNextFrame();
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onScreen(true);
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}
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if (!_process.empty()) {
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if (!_phaseVar.empty())
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_engine->setGlobal(_phaseVar, _phase - 1);
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if (/*_phase || */ _phaseVarControlled) {
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if (eov && _random) {
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rewind();
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_delay = _engine->getRandomNumber(_random);
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return true;
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}
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return true;
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}
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}
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if (eov && !_loop && --_cycles <= 0) {
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if (!_phaseVar.empty()) {
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_engine->setGlobal(_phaseVar, _phase - 1);
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} else {
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_engine->reactivate(_process, "animation end", true);
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_engine->runPendingReactivatedProcesses();
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}
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return false;
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}
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if (eov && frames() > 1)
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rewind();
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return true;
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}
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void Animation::paint(Graphics::Surface &backbuffer, Common::Point dst, Graphics::ManagedSurface *mask, int maskAlpha) const {
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dst += _position;
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auto *frame = _scaledFrame ? _scaledFrame.get() : _frame.get();
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if (!frame || !_onScreen)
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return;
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Common::Rect srcRect = frame->getBounds();
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if (!Common::Rect::getBlitRect(dst, srcRect, backbuffer.getRect()))
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return;
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if (mask) {
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int invMaskAlpha = 255 - maskAlpha;
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auto subFrame = frame->getSubArea(srcRect);
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auto subMask = mask->getSubArea(srcRect);
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byte *dstPixels = static_cast<byte *>(backbuffer.getBasePtr(dst.x, dst.y));
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const byte *srcPixels = static_cast<byte *>(subFrame.getPixels());
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const byte *maskPixels = static_cast<byte *>(subMask.getPixels());
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for (int y = 0; y != srcRect.height(); ++y) {
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byte *dstRow = dstPixels;
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const byte *srcRow = srcPixels;
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const byte *maskRow = maskPixels;
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for (int x = 0; x != srcRect.width(); ++x) {
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uint8 srcA = *srcRow++;
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++dstRow;
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++maskRow;
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uint8 invSrcA = 255 - srcA;
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if (srcA != 0) {
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for (int n = 3; n--; ++dstRow) {
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*dstRow = ((*dstRow * invSrcA + *srcRow++ * srcA) * invMaskAlpha + *maskRow++ * maskAlpha * srcA) / 65025;
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}
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} else {
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srcRow += 3;
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dstRow += 3;
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maskRow += 3;
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}
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}
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dstPixels += backbuffer.pitch;
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srcPixels += subFrame.pitch;
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maskPixels += subMask.pitch;
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}
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} else
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frame->blendBlitTo(backbuffer, dst.x, dst.y, Graphics::FLIP_NONE, &srcRect);
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}
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uint Animation::width() const {
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return _flic ? _flic->getWidth() * _scale : 0;
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}
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uint Animation::height() const {
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return _flic ? _flic->getHeight() * _scale : 0;
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}
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} // namespace AGDS
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