50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ACCESS_MARTIAN_MIDI_PARSER_BEMD_H
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#define ACCESS_MARTIAN_MIDI_PARSER_BEMD_H
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#include "audio/midiparser.h"
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namespace Access {
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class MidiParser_BEmd : public MidiParser {
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public:
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MidiParser_BEmd();
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bool loadMusic(const byte *data, uint32 size) override;
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protected:
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void parseNextEvent(EventInfo &info) override;
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bool processEvent(const EventInfo &info, bool fireEvents) override;
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void resetTracking() override;
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private:
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const byte *_trackDataEnd;
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const byte *_tickData;
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const byte *_tickDataEnd;
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};
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} // end namespace Access
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#endif // ACCESS_MARTIAN_MIDI_PARSER_BEMD_H
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