47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "backends/graphics/sdl/sdl-graphics.h"
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#include "backends/platform/sdl/sailfish/sailfish-window.h"
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/* Setting window size at anything other than full screen is unexpected
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and results in a rectangle without any decorations. So always create
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full screen window.
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*/
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bool SdlWindow_Sailfish::createOrUpdateWindow(int, int, uint32 flags) {
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SDL_DisplayMode dm;
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SDL_GetCurrentDisplayMode(0,&dm);
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int width, height;
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/* SDL assumes that composer takes care of rotation and so switches
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sides in landscape rotation. But Lipstick doesn't handle rotation.
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So put them back in correct order.
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*/
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if (dm.w < dm.h) {
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width = dm.w;
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height = dm.h;
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} else {
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width = dm.h;
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height = dm.w;
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}
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return SdlWindow::createOrUpdateWindow(width, height, flags);
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}
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