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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HTTP_FILESYSTEM_H
#define HTTP_FILESYSTEM_H
#include "backends/fs/abstract-fs.h"
#include "backends/fs/posix/posix-fs.h"
/**
* Implementation of the ScummVM file system API based on POSIX.
*
* Parts of this class are documented in the base interface class, AbstractFSNode.
*/
class HTTPFilesystemNode : public AbstractFSNode {
protected:
static Common::HashMap<Common::String, AbstractFSList> _httpFolders;
Common::String _displayName;
Common::String _path;
Common::String _url;
AbstractFSList *_children;
bool _isDirectory;
bool _isValid;
int _size;
/**
* Full constructor, for internal use only (hence protected).
*/
HTTPFilesystemNode(const Common::String &path, const Common::String &displayName, const Common::String &baseUrl, bool isValid, bool isDirectory, int size);
virtual AbstractFSNode *makeNode(const Common::String &path) const {
return new HTTPFilesystemNode(path);
}
public:
/**
* Creates a HTTPFilesystemNode for a given path.
*
* @param path the path the new node should point to.
*/
HTTPFilesystemNode(const Common::String &path);
~HTTPFilesystemNode() {}
bool exists() const override;
Common::U32String getDisplayName() const override { return _displayName; }
Common::String getName() const override { return _displayName; }
Common::String getPath() const override { return _path; }
bool isDirectory() const override { return _isDirectory; }
bool isReadable() const override;
bool isWritable() const override;
AbstractFSNode *getChild(const Common::String &n) const override;
bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const override;
AbstractFSNode *getParent() const override;
Common::SeekableReadStream *createReadStream() override;
Common::SeekableWriteStream *createWriteStream(bool atomic) override;
bool createDirectory() override;
};
#endif