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engines/zvision/graphics/effects/wave.h
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engines/zvision/graphics/effects/wave.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WAVEFX_H_INCLUDED
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#define WAVEFX_H_INCLUDED
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#include "common/array.h"
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#include "zvision/graphics/graphics_effect.h"
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namespace ZVision {
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class ZVision;
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class WaveFx : public GraphicsEffect {
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public:
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WaveFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, int16 frames, int16 centerX, int16 centerY, float ampl, float waveln, float spd);
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~WaveFx() override;
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const Graphics::Surface *draw(const Graphics::Surface &srcSubRect) override;
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void update() override;
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private:
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int16 _frame;
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int16 _frameCount;
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int16 _halfWidth, _halfHeight;
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Common::Array< Common::Array< int8 > > _ampls;
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};
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} // End of namespace ZVision
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#endif // WAVEFX_H_INCLUDED
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